GameObject father = GameObject.Find("CollidGroup"); int childCount = father.transform.childCount; for (int i = 0; i < childCount; i++){ Object.Destroy(father.transform.GetChild(i).gameObject); }
GameObject father = GameObject.Find("CollidGroup"); int childCount = father.transform.childCount; for (int i = 0; i < childCount; i++){ Object.Destroy(father.transform.GetChild(i).gameObject); }
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