GameObject father = GameObject.Find("CollidGroup");
int childCount = father.transform.childCount;
for (int i = 0; i < childCount; i++){
Object.Destroy(father.transform.GetChild(i).gameObject);
}
GameObject father = GameObject.Find("CollidGroup");
int childCount = father.transform.childCount;
for (int i = 0; i < childCount; i++){
Object.Destroy(father.transform.GetChild(i).gameObject);
}
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