主要部分:
public GameObject prefab; //使用預制添加子物體
void Start () {
//f 為需要添加自物體的對象
GameObject fg = GameObject.Find("f");
//第一種 clone
//GameObject _Instance = Instantiate(prefab);
//_Instance.transform.parent =fg.transform;
//第二種 從Resources里進行加載
GameObject pfb = Resources.Load("name") as GameObject;
GameObject _Instance = Instantiate(pfb);
_Instance.transform.parent = f.transform;
}