Unity 遍歷場景所有物體(包括隱藏及被禁用的物體)


    //用於獲取所有Hierarchy中的物體,包括被禁用的物體
    private List<GameObject> GetAllSceneObjectsWithInactive()
    {
        var allTransforms = Resources.FindObjectsOfTypeAll(typeof(Transform));
        var previousSelection = Selection.objects;
        Selection.objects = allTransforms.Cast<Transform>()
            .Where(x => x != null)
            .Select(x => x.gameObject)
            //如果你只想獲取所有在Hierarchy中被禁用的物體,反注釋下面代碼
            //.Where(x => x != null && !x.activeInHierarchy)
            .Cast<UnityEngine.Object>().ToArray();

        var selectedTransforms = Selection.GetTransforms(SelectionMode.Editable | SelectionMode.ExcludePrefab);
        Selection.objects = previousSelection;

        return selectedTransforms.Select(tr => tr.gameObject).ToList();
    }

 


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