SetActive/active/SetActiveRecursively 后兩者比較舊,現在通常用第一個SetActive
必須先new一個gameobject對象用於實例化,然后再設置其active狀態.不然會出錯哦
GameObject gb; void Start() { gb = GameObject.FindGameObjectWithTag("Playbutton"); } void OnClick() { if (gb.active == true) { gb.SetActive(false); } else if (gb.active == false) { gb.SetActive(true); }