挺方便的
void Move() { //建立隊列 Sequence quence = DOTween.Sequence(); //添加第一個動畫 quence.Append(transform.DOLocalMove(new Vector2(transform.localPosition.x, -1), waitTime)); //延遲2秒 quence.AppendInterval(2); //添加第二個動畫 quence.Append(transform.DOLocalMove(new Vector2(transform.localPosition.x, 0), waitTime)); //延遲2秒 quence.AppendInterval(2); //設置循環-1無限 quence.SetLoops(-1); }