同時在UPDATE和FIXED UPDATE中調整 旋轉
並未出現閃,而是一直以UPDATE中的為准,可認為MoveRotation調用后在UPDATE中生效
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NewBehaviourScript3 : MonoBehaviour {
public string first = null;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if(string.IsNullOrEmpty(first))
{
first = "Update";
}
Quaternion q = Quaternion.Euler(new Vector3(0,60,0));
transform.rotation = q;
}
void FixedUpdate()
{
if (string.IsNullOrEmpty(first))
{
first = "FixedUpdate";
}
//GetComponent<Rigidbody>().AddForce(Vector3.up);
Quaternion q = Quaternion.Euler(new Vector3(0,30,0));
GetComponent<Rigidbody>().MoveRotation(q);
}
}
