
在HDevelop中
dev_update_off()
dev_open_window(10,10,500,500,'black',WindowHandle)
draw_xld (ContOut, WindowHandle, 'true', 'true', 'true', 'true')
*手繪輪廓
gen_region_contour_xld (ContOut, Region, 'filled')
*輪廓轉化成區域
*參數1:輪廓
*參數2:區域
*參數3:區域的填充模式
* 'filled'
* 'margin'
dev_display (ContOut)
dev_open_window(10,100,500,500,'black',WindowHandle1)
dev_display (Region)

在QtCreator中
HObject ho_ContOut, ho_Region;
HTuple hv_WindowHandle, hv_WindowHandle1;
SetWindowAttr("background_color","black");
OpenWindow(10,10,500,500,0,"visible","",&hv_WindowHandle);
HDevWindowStack::Push(hv_WindowHandle);
DrawXld(&ho_ContOut, hv_WindowHandle, "true", "true", "true", "true");
//手繪輪廓
GenRegionContourXld(ho_ContOut, &ho_Region, "filled");
//輪廓轉化成區域
//參數1:輪廓
//參數2:區域
//參數3:區域的填充模式
// 'filled'
// 'margin'
if (HDevWindowStack::IsOpen())
DispObj(ho_ContOut, HDevWindowStack::GetActive());
SetWindowAttr("background_color","black");
OpenWindow(10,100,500,500,0,"visible","",&hv_WindowHandle1);
HDevWindowStack::Push(hv_WindowHandle1);
if (HDevWindowStack::IsOpen())
DispObj(ho_Region, HDevWindowStack::GetActive());
