Unity3D工程打包成iOS的framework


如果不是公司業務非要用這種方案,請不要選這種方案,坑哭你。。。。 參考鏈接: unity-in-framework unity-ios-framework

正題

  1. 工具版本

unity版本 2018.2.1f Xcode版本 xcode10(10的小版本沒一個個試應該都可以 我是10.2.1) 很重要這兩個版本對不上 會有很多其他的錯誤,只能自己在解決了,每個版本unity導出的c文件都不一樣,xcode配置也略有不同(具體哪里不同別問我,我也不知道,反正各種報錯就對了)。

  1. 文件打包

在playsetting中other settings中的strip engine code勾去掉,正常導出unity中的iOS工程。這步不會去百度,很簡單,百度也一大堆。

  1. 新建iOS的framework工程

新建一個Unity文件夾,文件夾和App..xcodeproj文件同一目錄,加入工程 把Data Library Classes都拖進新建的工程 把 Data 文件夾加入工程 選擇Create folder refrences

LibraryClasses 加入工程選擇Create groups

去掉Library中的libil2cpp文件夾Remove Refreence

MapFileParser.sh加入到根目錄下,不用拖到項目中也就是和App..xcodeproj文件同一目錄。

Build phases中添加Run Script腳本"$PROJECT_DIR/MapFileParser.sh"

加入幾個預先寫好的類主要是用來調用u3d中界面類的下載地址

重要 SpaceAppController.mm中的sharedController類方法,Unity使用_NSGetExecutablePath來查找可執行文件的路徑,所以用facebook的fishhook hook住動態鏈接。

接下來,我們需要覆蓋UnityAppController以防止Unity在加載資源時接管應用程序UI並使用框架路徑而不是主程序包。覆蓋didFinishLaunchingWithOptions並執行以下更改:

// we will replace this:
//     UnityInitApplicationNoGraphics([[[NSBundle mainBundle] bundlePath] UTF8String]);
// with this:
UnityInitApplicationNoGraphics([[[NSBundle bundleForClass:[self class]] bundlePath] UTF8String]);
復制代碼

添加系統庫 見下圖

 

 

Build Settings中添加User Define Setting 兩項

 

 

繼續在Other Lunker Flags中添加-weak_framework CoreMotion -weak-lSystem

Header Search Paths中添加$(PROJECT_DIR)/Unity/Classes $(PROJECT_DIR)/Unity/Classes/Native $(PROJECT_DIR)/Unity/Libraries/bdwgc/include $(PROJECT_DIR)/Unity/Libraries/libil2cpp/include

Other C Flags 添加 -DINIT_SCRIPTING_BACKEND=1 -fno-strict-overflow -DRUNTIME_IL2CPP=1

Prefix Header添加Unity/Classes/Prefix.pch

Mismatched Return Type添加YES 不要用YES(Error)

編譯通過

  1. 新建測試APP工程

把編譯出的framework拖入測試工程

Build phases中添加Run Script腳本"$PROJECT_DIR/MapFileParser.sh" MapFileParser.sh別忘了拖過來

添加copy file parse

 

 

<figcaption style="display: block; text-align: center; font-size: 1rem; line-height: 1.6; color: rgb(144, 144, 144); margin-top: 2px;"></figcaption>

刪掉 Build Setting中的Library Search Paths中的內容

Other C Flags添加$(inherited) -weak_framework CoreMotion -weak-lSystem

viewController.m代碼

//
//  ViewController.m
//  testu3d-app
//
//  Created by King on 2019/4/25.
//  Copyright © 2019 King. All rights reserved.
//

#import "ViewController.h"
#import <testliboc/testliboc.h>

@interface ViewController ()
@property (nonatomic, weak) IBOutlet UIView* unityContainerView;
@property (nonatomic, strong) UIView* unityView;
@end

@implementation ViewController

- (void)viewDidLoad {
    [super viewDidLoad];
    // Do any additional setup after loading the view.
    [[SpaceAppController sharedController] application:[UIApplication sharedApplication] didFinishLaunchingWithOptions:[NSDictionary dictionary]];
    [[SpaceAppController sharedController] applicationDidBecomeActive:[UIApplication sharedApplication]];
    [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(applicationWillResignActive) name:UIApplicationWillResignActiveNotification object:nil];

    [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(applicationDidBecomeActive) name:UIApplicationDidBecomeActiveNotification object:nil];

    [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(applicationWillEnterForeground) name:UIApplicationWillEnterForegroundNotification object:nil];

    self.unityView = [SpaceAppController sharedController].unityView;
    [self.unityContainerView addSubview:self.unityView];

}
- (void)viewDidLayoutSubviews {
    [super viewDidLayoutSubviews];
    self.unityView.frame = self.unityContainerView.bounds;
}

- (void)applicationWillResignActive {
    [[SpaceAppController sharedController] applicationWillResignActive:[UIApplication sharedApplication]];
}

- (void)applicationDidBecomeActive {
    [[SpaceAppController sharedController] applicationDidBecomeActive:[UIApplication sharedApplication]];
}

- (void)applicationWillEnterForeground {
    [[SpaceAppController sharedController] applicationWillEnterForeground:[UIApplication sharedApplication]];
}

- (void)dealloc {
    [[NSNotificationCenter defaultCenter] removeObserver:self];
    [[SpaceAppController sharedController] applicationWillResignActive:[UIApplication sharedApplication]];
}

@end


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