自己Collider得勾選Trigger
void OnTriggerEnter(Collider col)
{
if (col.tag == "Player")
{
GameObject a = GameObject.FindGameObjectWithTag("Player"); //通過Tag獲得物體
Destroy(a);
}
}
刪除來碰的物體
void OnTriggerEnter(Collider col)
{
if (col.tag == "Player")
{
Destroy(col.gameobject);
}
}