transform.localPosition和transform.localScale都是直接賦值三元數,給旋轉賦值需要用 方法一: xxx.transform.localEulerAngles = new Vector3 (0.0f,0.0f,0.0f); 方法二: xxx.transform.rotation=Quaternion.Euler(0.0f,0.0f,0.0f);
transform.localPosition和transform.localScale都是直接賦值三元數,給旋轉賦值需要用 方法一: xxx.transform.localEulerAngles = new Vector3 (0.0f,0.0f,0.0f); 方法二: xxx.transform.rotation=Quaternion.Euler(0.0f,0.0f,0.0f);
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