unityAnimationCurv曲線變量很好的為我們提供了一個極其方便的數學曲線工具,比如刷怪的時間間隔隨着時間的增長,呈現一個多樣性的變化,而AnimationCurve便很好的做到了這一點
using System.Collections; using System.Collections.Generic; using UnityEngine; public class NewBehaviourScript : MonoBehaviour { public AnimationCurve animCurve; public float timer = 0; // Update is called once per frame void Update() { timer += Time.deltaTime; float y = animCurve.Evaluate(timer); transform.position = new Vector3(0, y, 0); } }

