采用鄰接矩陣表示法創建無向網


//采用鄰接矩陣表示法創建無向網
#include <iostream>
using namespace std;

#define MaInt 32767
#define MVNum 100
#define OK 1

typedef char VerTextType;
typedef int ArcType;

typedef struct {
	VerTextType Vexs[MVNum];
	ArcType arcs[MVNum][MVNum];
	int vexnum, arcnum;
}AMGrach;

int LocateVex(AMGrach G, VerTextType v) {
	for (int i = 0;i < G.vexnum;i++) {
		if (G.Vexs[i] == v)
			return i;
	}
	return -1;
}

int CreateUDN(AMGrach& G) {
	int i, j, k;
	cout << "請輸入總頂點數,總邊數,以空格隔開:";
	cin >> G.vexnum >> G.arcnum;
	cout << endl;

	cout << "輸入點的名稱,如a" << endl;
		for (i = 0;i < G.vexnum;i++) {
			cout << "input the " << i << " name";
			cin >> G.Vexs[i];
		}
	cout << endl;

	for (i = 0;i < G.vexnum;i++)
		for (j = 0;j < G.vexnum;++j)
			G.arcs[i][j] = MaInt;
	cout << "輸入邊依附的頂點及權值,如 a b 5" << endl;

	for (k = 0;k < G.arcnum;++k) {
		VerTextType v1, v2;
		ArcType w;
		cout << "input the" << (k + 1) << " side of weigth";
		cin >> v1 >> v2 >> w;
		i = LocateVex(G, v1);
		j = LocateVex(G, v2);
		G.arcs[i][j] = w;
		G.arcs[j][i] = G.arcs[i][j];
	}
	return 0;
}

int main() {
	cout << "采用鄰接矩陣表示法創建無向網";
	AMGrach G;
	int i, j;
	CreateUDN(G);
	cout << endl;
	for (i = 0;i < G.vexnum;i++) {
		for (j = 0;j < G.vexnum;++j) {

			if (j != G.vexnum - 1) {

				if (G.arcs[i][j] != MaInt) {
					cout << G.arcs[i][j] << "\t";
				}
				else {
					cout << "~" << "\t";
				}

			}
			else {

				if (G.arcs[i][j] != MaInt)
					cout << G.arcs[i][j] << endl;
				else
					cout << "~" << endl;
			}

		}
	}
	cout << endl;
	return 0;
}


免責聲明!

本站轉載的文章為個人學習借鑒使用,本站對版權不負任何法律責任。如果侵犯了您的隱私權益,請聯系本站郵箱yoyou2525@163.com刪除。



 
粵ICP備18138465號   © 2018-2025 CODEPRJ.COM