java語言基礎--實現撲克牌的洗牌和發牌


import java.util.ArrayList;
import java.util.Collections;
import java.util.List;

/**
 * 問題:實現撲克牌的洗牌和發牌功能;並對打印結果進行排序;
 * 
 * 分析: 初始化一副撲克牌;放到list中; Collections中的shuffle方法對其進行打亂,實現洗牌功能;
 * 發牌功能:先從list中取出三張牌,獎牌發給三個玩家,需要留下三張底牌;
 *
 */
public class Test {

    public static void main(String[] args) {
        List<String> pukes = new ArrayList<>();

        String[] color = { "紅桃", "黑桃", "梅花", "方片" };
        String[] num = { "A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K" };
        String[] s3 = { "Joker", "joker" };
//        for(int i = 0; i <color.length ; i++) {
//            for(int j =0 ; j <num.length; j++) {
//                System.out.println(color[i]+ num[j]);
//            }
//        }
        for (String s1 : color) {
            for (String s2 : num) {
                pukes.add(s1 + s2);
            }
        }
        pukes.add("Joker");
        pukes.add("joker");
        Collections.shuffle(pukes);
        ArrayList<String> dipai = new ArrayList<>();
        ArrayList<String> jeck = new ArrayList<>();
        ArrayList<String> pony = new ArrayList<>();
        ArrayList<String> robin = new ArrayList<>();
        
        for(int i = 0 ; i< pukes.size()-3; i ++) {
            if(i%3 == 0) {
                jeck.add(pukes.get(i));
            }
            if(i%3 == 1) {
                pony.add(pukes.get(i));
            }
            if(i%3 == 2) {
                robin.add(pukes.get(i));
            }
            
        }
        dipai.add(pukes.get(51));
        dipai.add(pukes.get(52));
        dipai.add(pukes.get(53));

        System.out.println(pony);
        System.out.println(jeck);
        System.out.println(robin);
        System.out.println(dipai);
    }
    
}

 


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