一、鼠標拾取物體的原理
在Unity3D當中,想要在觀察面(Aspect)中拾取物體(有碰撞屬性)的方法一般如下:
1、聲明一個觀察的攝像機、一個從攝像機原點出發的射線Ray以及一個用於檢測碰撞的RaycastHit;
2、將射線Ray定義為從攝像機原點出發並且指向當前鼠標所在的坐標(屏幕坐標);
3、定義碰撞RaycastHit為射線Ray與有碰撞屬性的物體的碰撞點。
具體代碼實現如下(C#代碼):
using System.Collections; using System.Collections.Generic; using UnityEngine; public class camera : MonoBehaviour { public Camera ca; private Ray ra; private RaycastHit hit; // Use this for initialization void Start() { } // Update is called once per frame void Update() { ra = ca.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ra, out hit)) { } } }
應用一:當鼠標按住不動時,移動被選定物體隨鼠標一起移動
using System.Collections; using System.Collections.Generic; using UnityEngine; public class camera : MonoBehaviour { public Camera ca; private Ray ra; private RaycastHit hit; // Use this for initialization void Start() { } // Update is called once per frame void Update() { if (Input.GetMouseButton(0)) { ra = ca.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ra, out hit)) { hit.collider.gameObject.transform.position = ca.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, hit.collider.gameObject.transform.position.z)); } } } }
應用二:當鼠標點擊物體時,物體隨鼠標一起移動;當鼠標再次點擊時,放下物體。
using System.Collections; using System.Collections.Generic; using UnityEngine; public class camera : MonoBehaviour { public Camera ca; private Ray ra; private RaycastHit hit; private int flag = 0; // Use this for initialization void Start () { } // Update is called once per frame void Update () { if (Input.GetMouseButtonDown(0)) { ra = ca.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ra, out hit)) { if (flag == 0) { flag = 1; } else { flag = 0; } } } if (flag == 1) { hit.collider.gameObject.transform.position = ca.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, hit.collider.gameObject.transform.position.z)); } } }
出自http://blog.csdn.net/sysujackjiao/article/details/69396274