Unity3D 物體按鍵WASD轉頭並移動


         // 按W鍵,向上移動
        if (Input.GetKey(KeyCode.W))
        {
            Vector3 e_rot = transform.eulerAngles;
            e_rot.x = -90;
            e_rot.y = 0;
            e_rot.z = 0;
            transform.eulerAngles = e_rot;
            transform.Translate(Vector3.forward * Time.deltaTime * speed, Space.Self);
        }
        // 按S鍵,向下移動
        else if (Input.GetKey(KeyCode.S))
        {
            Vector3 eulerAngles = transform.eulerAngles;
            eulerAngles.x = 90;
            eulerAngles.y = 0;
            eulerAngles.z = 180;
            transform.eulerAngles = eulerAngles;
            transform.Translate(Vector3.forward * Time.deltaTime * speed, Space.Self);
        }
        // 按A鍵,向左移動
        else if (Input.GetKey(KeyCode.A))
        {
            Vector3 eulerAngles = transform.eulerAngles;
            eulerAngles.x = 0;
            eulerAngles.y = -90;
            eulerAngles.z = 90;
            transform.eulerAngles = eulerAngles;
            transform.Translate(Vector3.forward * Time.deltaTime * speed, Space.Self);
        }
        // 按D鍵,向右移動
        else if (Input.GetKey(KeyCode.D))
        {
            Vector3 eulerAngles = transform.eulerAngles;
            eulerAngles.x = 0;
            eulerAngles.y = 90;
            eulerAngles.z = -90;
            transform.eulerAngles = eulerAngles;
            transform.Translate(Vector3.forward * Time.deltaTime * speed, Space.Self);
        }

  


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