using UnityEngine;
using System.Collections;
public class MouseEvent_Color : MonoBehaviour {
//物體初始顏色
private Color CubeColor;
private Texture CubeTexture;
private GameObject ObjCube;
// Use this for initialization
void Start () {
ObjCube = GameObject.Find("Cube");
ObjCube.renderer.material.shader = Shader.Find("Diffuse");
CubeColor = ObjCube.renderer.material.GetColor("_Color");
Debug.LogError("材質球顏色:"+CubeColor);
CubeTexture = renderer.material.GetTexture("Cube");
}
// Update is called once per frame
void Update () {
}
/// <summary>
/// 鼠標經過
/// </summary>
//void OnMouseOver()
//{
// // cubeobj.renderer.material.color = Color.red;
// renderer.material.color = Color.red;
//}
/// <summary>
/// 鼠標進入
/// </summary>
void OnMouseEnter()
{
renderer.material.color = Color.red;
}
//鼠標離開
void OnMouseExit()
{
// renderer.material.SetTexture("Cube",CubeTexture);
renderer.material.color = CubeColor;
}
}
Shader:材質球-點擊“Edit”-“OPen compiled shader”
Shader "Diffuse" {
Properties {
_Color ("Main Color", Color) = (1,1,1,1)
_MainTex ("Base (RGB)", 2D) = "white" {}
}
SubShader {
Tags { "RenderType"="Opaque" }
LOD 200
Pass {
Name "FORWARD"
Tags { "LightMode" = "ForwardBase" }
Program "vp" {
Color CubeColor = ObjCube.renderer.material.GetColor("Object名稱"); //這樣寫無法獲取物體真實顏色,得到的是(0,0,0,0) ,正確方法是,ObjCube.renderer.material.shader = Shader.Find("Diffuse"); CubeColor = ObjCube.renderer.material.GetColor("_Color");
參考:http://www.cnblogs.com/martianzone/p/3394092.html
http://www.cnblogs.com/Gnepner/archive/2013/04/10/3012705.html
