在Unity3d中獲取游戲對象有三種方法:
一:獲取對象
1.通過對象名稱獲取:objCube=GameObject.Find("Cube");
private var objCube:GameObject;
private var isCubeRoate=false;
function Start () {
objCube=GameObject.Find("Cube");
}
function Update(){
if(isCubeRoate){
objCube.transform.Rotate(0.0f,Time.deltaTime*200,0.0f);
}
}
function OnGUI(){
if(GUILayout.Button("旋轉",GUILayout.Height(50))){
isCubeRoate=true;
}
}
2.通過tag標簽獲取單個游戲對象:objCube=GameObject.FindWithTag("Finish");
3.通過游戲標簽獲取多組游戲對象:objCube=GameObject.FindGameObjectsWithTag("Finish");
二:子對象
//獲取所有子對象
foreach (Transform child in transform)
{
Debug.Log(child.gameObject.name);
}
//銷毀所有子對象
foreach(Transform child in transform){
Destroy(child.gameObject);
}