在引用UZGUI插件時,u3d編輯器的菜單欄發生了變化,新增了菜單和菜單項,於是乎自己也像嘗試一下,看了EZGUI的About_EZ_GUI腳本文件后,結果大出我所料,原來SO EASY!
1 using UnityEngine; 2 using UnityEditor; 3 4 public class Example { 5 6 [MenuItem("new Menu/new/new new/new item")] 7 static void showDialog() 8 { 9 EditorUtility.DisplayDialog("title","messsage","ok"); 10 } 11 }