根據halcon例程 Moments_Object_Model_3D
可以設置“lut”,“color_attrib”等參數來使點雲根據某個方向上的尺度顯示ColorSpace里的顏色
* Set visualization parameters for the 3d object model * A lookup table (lut) is set that transforms attribute values into * a color. In this example the color encodes the value of the * z-component of the data. The alpha parameter defines the * transparency of the object model. GenParamName := ['lut','color_attrib','light_position','disp_pose','alpha'] GenParamValue := ['color1','coord_z','0.0 0.0 -0.3 1.0','true',0.9]
同樣,可以使用
xyz_attrib_to_object_model_3d
這個算子 在生成點雲的時候,添加亮度圖進3D模型中
xyz_attrib_to_object_model_3d (X, Y, Z, ImageRGB, ['&red', '&green', '&blue'], ObjectModel3D) prepare_object_model_3d (ObjectModel3D, 'segmentation', 'true', [], []) visualize_object_model_3d (WindowHandle, ObjectModel3D, [], [], ['red_channel_attrib', 'green_channel_attrib', 'blue_channel_attrib'], ['&red', '&green', '&blue'], [], [], [], PoseOut)
生成的Object 3D 包含了一張單通道的灰度圖
可以通過Intensity參數來顯示 亮度圖
GenParamName := ['light_position','disp_pose','alpha','intensity','point_size'] GenParamValue := ['0.0 0.0 -0.3 1.0','true',0.9,'&gray',1] sample_object_model_3d (ObjectModel3D, 'fast', 0.05, [], [], SampledObjectModel3D) visualize_object_model_3d (WindowHandle, SampledObjectModel3D, [], [], GenParamName, GenParamValue, [], [], [], PoseOut)
在.NET中 略微有些區別,因為 xyz_attrib_to_object_model_3d 這是個halcon函數,並不是一算子;
仔細看了看這個函數,發現以前很多語句都是防呆的,比較重要的語句就是:
所以換到NET中的代碼 則為
PCObjectModel3D.XyzToObjectModel3d(X,Y,DeepImage); //使用亮度圖着色 HRegion DomainRegion = IntensityImage.GetDomain(); HTuple Rows, Cols; DomainRegion.GetRegionPoints(out Rows,out Cols); double[] val = IntensityImage.GetGrayval(Rows, Cols); PCObjectModel3D.SetObjectModel3dAttribMod("&gray","points", val); InfoWindow.ShowMessage("亮度圖着色 完成");
根據以上步驟:
生成點雲 並根據Z方向渲染顏色 顯示
而需要貼上亮度圖顯示的話,可以在顯示參數中加上'intensity'-'&gray'這對參數(詳細代碼在上面已經貼出來了)
根據上面對比可以看出,根據Z方向着色可以很好的看出高度差異,但是產品表面的紋路看不清;
而貼圖是亮度圖的話 可以很好的看出產品表面的反光情況,但是高度上不明顯 不直觀;
根據Keyence提供的halcon代碼,有一個折中的辦法:
*將產品的高度信息 轉換成HSV顏色通道中的H通道 色調
*手動創建一張單通道圖 作為飽和度通道 S通道
*將亮度圖 作為 明度通道 V通道
*將HSV圖片轉成RGB圖片 並把RGB三個通道分別添加到模型中去
double min_Color = 255; double max_Color = 0; double gray_mix_percent = 0.7; double DeepMin = 0; double DeepMax = 30; double Convert_K = (max_Color - min_Color) / (DeepMax - DeepMin); double Convert_B = min_Color - Convert_K * DeepMin; HImage HSV_H = DeepImage.ScaleImage(Convert_K, Convert_B); HSV_H = HSV_H.ConvertImageType("byte"); //HSV_H.WriteImage("tiff",0,"D:\\TImage.tiff"); //HRegion ZeroRegion = IntensityImage.Threshold(0.0, 0.0); //HRegion FullRegion = IntensityImage.GetDomain(); //HRegion ResultRegion = FullRegion.Difference(ZeroRegion); //HImage IntensityBlobImage = IntensityImage.ReduceDomain(ResultRegion); HImage HSV_V = IntensityImage.ScaleImage(gray_mix_percent, 255 * (1 - gray_mix_percent)); //HSV_V.WriteImage("tiff", 0, "D:\\TImageIntensity.tiff"); int Imagewidth, imageheight; IntensityImage.GetImageSize(out Imagewidth,out imageheight); double Saturation = (1 - gray_mix_percent) * 512; HImage HSV_S = new HImage(); HSV_S.GenImageSurfaceFirstOrder("byte",0,0, Saturation,0,0, Imagewidth, imageheight); HImage ChannelRed = HSV_H.TransToRgb(HSV_S,HSV_V,out HImage ChannelGreen,out HImage ChannelBlue,"hsv"); RainBowImage = ChannelRed.Compose3(ChannelGreen, ChannelBlue);
//使用彩虹圖着色 HImage Cred = RainBowImage.AccessChannel(1); HRegion DomainRegion = Cred.GetDomain(); HTuple Rows, Cols; DomainRegion.GetRegionPoints(out Rows, out Cols); double[] val = Cred.GetGrayval(Rows, Cols); PCObjectModel3D.SetObjectModel3dAttribMod("&red", "points", val); HImage Cgreen = RainBowImage.AccessChannel(2); val = Cgreen.GetGrayval(Rows, Cols); PCObjectModel3D.SetObjectModel3dAttribMod("&green", "points", val); HImage Cblue = RainBowImage.AccessChannel(3); val = Cblue.GetGrayval(Rows, Cols); PCObjectModel3D.SetObjectModel3dAttribMod("&blue", "points", val); InfoWindow.ShowMessage("彩虹圖着色 完成");
//彩虹圖着色顯示 HTuple paraname = new HTuple( "disp_pose", "alpha", "point_size", "disp_normals", "red_channel_attrib", "green_channel_attrib", "blue_channel_attrib"); HTuple paraValue = new HTuple("true", 1, 1, "false","&red", "&green", "&blue");
彩虹圖效果,調整飽和度通道,可以顯示更偏明度通道一些還是更偏色調通道一些。