我們要實現的效果是,按住並拖動一個小物體,物體跟隨手指(鼠標)移動。
代碼DragToAnywhere.ts
const { ccclass, property } = cc._decorator;
@ccclass
export default class DragToAnywhere extends cc.Component {
@property(cc.Label)
label: cc.Label = null;
start () {
}
onEnable() {
this.node.on(cc.Node.EventType.TOUCH_MOVE, this._onTouchMove, this);
this.node.on(cc.Node.EventType.TOUCH_END, this._onTouchEnd, this);
}
onDisable() {
this.node.off(cc.Node.EventType.TOUCH_MOVE, this._onTouchMove, this);
this.node.off(cc.Node.EventType.TOUCH_END, this._onTouchEnd, this);
}
// update (dt) {}
_onTouchMove(touchEvent) {
let location = touchEvent.getLocation();
this.node.position = this.node.parent.convertToNodeSpaceAR(location); // 確定位置
}
_onTouchEnd(touchEvent) {
// 放下
}
}
把DragToAnywhere.ts掛在預制體上。在場景中創建預制體對象。
let node1 = cc.instantiate(this.drag_item);
this.node.addChild(node1);
node1.x = 100;
node1.y = 100;
node1.getComponent(DragToAnywhere).label.string = '水星';
工程請查看github/CCCTry
參考:
Cocos Creator: https://rustfisher.com/categories/CocosCreator/