Batch一般指代經過打包之后的Draw call。
1. 靜態批處理:
設置:Editor/Project Settings/Player/Other Settings/Static Batching 勾選【默認勾選】
要求:勾選 Inspector/Static/Batching Static
缺點:在游戲中不能移動,旋轉或縮放,增大內存的開銷。
2. 動態批處理:
設置:Editor/Project Settings/Player/Other Settings/Dynamic Batching 勾選
要求:使用相同材質
缺點:不可合批限制較多,https://github.com/Unity-Technologies/BatchBreakingCause
3. UGUI Sprite Atlas:
設置:Editor/Project Settings/Editor/Sprite Packer/Mode 選擇Enabled
創建 :Create/Sprite Atlas
導入: 將Sprite導入Sprite Atlas,可拖拽或添加。
擴展資料: