可以做全自動的動畫,只要設置好路徑點就可以了,
private Transform[] ways1;//路徑點的位置 public Transform tagret;//移動的物體 private int index1; private void Start() { ways1 = JieLine.instance.LuJing; index1 = 0; tagret.transform.gameObject.SetActive(false); } public void MoveToway1() { if (index1 > ways1.Length - 1) { return; } tagret.localPosition = Vector3.MoveTowards(tagret.localPosition, ways1[index1].localPosition, speed * Time.deltaTime); if (Vector3.Distance(ways1[index1].localPosition, tagret.localPosition) < 0.01f) { index1++; if (index1 == ways1.Length) { tagret.localPosition = ways1[index1 - 1].localPosition; } } }
//多個位置移動的方法 public void MoveToway1(Transform obj,Transform []way,ref int index1,float speed) { if (index1 > ways1.Length - 1) { return; } obj.localPosition = Vector3.MoveTowards(obj.localPosition, ways1[index1].localPosition, speed * Time.deltaTime); if (Vector3.Distance(ways1[index1].localPosition, obj.localPosition) < 0.00001f) { index1++; if (index1 == ways1.Length) { obj.localPosition = ways1[index1 - 1].localPosition; } } } //單個位置移動的方法 public void MoveToway1(Transform obj,Transform way,float speed) { if (Vector3.Distance(way.localPosition, obj.localPosition) > 0.0001f) { obj.localPosition = Vector3.MoveTowards(obj.localPosition, way.localPosition, speed * Time.deltaTime); } } //物體平滑旋轉的 方法 public void MoveToway1(GameObject obj,Quaternion vector3,float speed) { obj.transform.localRotation = Quaternion.Slerp(huizhuangang.transform.localRotation, vector3, speed * Time.deltaTime); }