unity 使物体跟随路径点自动移动位置


可以做全自动的动画,只要设置好路径点就可以了,

 

    private Transform[] ways1;//路径点的位置
    public Transform  tagret;//移动的物体
    private int index1;

 private void Start()
    {
        ways1 = JieLine.instance.LuJing;
        index1 = 0;
        tagret.transform.gameObject.SetActive(false);
    }
   public void MoveToway1()
    {
        if (index1 > ways1.Length - 1) { return; }
        tagret.localPosition = Vector3.MoveTowards(tagret.localPosition, ways1[index1].localPosition, speed * Time.deltaTime);
        if (Vector3.Distance(ways1[index1].localPosition, tagret.localPosition) < 0.01f)
        {
            index1++;

            if (index1 == ways1.Length)
            {
                tagret.localPosition = ways1[index1 - 1].localPosition;    
                
            }           
        }
    }

 

  //多个位置移动的方法
    public void MoveToway1(Transform obj,Transform []way,ref int index1,float speed)
    {
        if (index1 > ways1.Length - 1) { return; }
        obj.localPosition = Vector3.MoveTowards(obj.localPosition, ways1[index1].localPosition, speed * Time.deltaTime);
        if (Vector3.Distance(ways1[index1].localPosition, obj.localPosition) < 0.00001f)
        {
            index1++;

            if (index1 == ways1.Length)
            {
                obj.localPosition = ways1[index1 - 1].localPosition;

            }
        }
    }
    //单个位置移动的方法
    public void MoveToway1(Transform obj,Transform way,float speed)
    {               
        if (Vector3.Distance(way.localPosition, obj.localPosition) > 0.0001f)
        {
            obj.localPosition = Vector3.MoveTowards(obj.localPosition, way.localPosition, speed * Time.deltaTime);
        }
    }
    //物体平滑旋转的 方法
   public void MoveToway1(GameObject obj,Quaternion vector3,float speed)
    {
        obj.transform.localRotation = Quaternion.Slerp(huizhuangang.transform.localRotation,
                     vector3, speed * Time.deltaTime);
    }

 


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