1 using System.Collections; 2 using System.Collections.Generic; 3 using UnityEngine; 4 using UnityEngine.UI; 5
6 public class GameControl : MonoBehaviour { 7
8 //資源加載路徑
9 public string spritePath = "Sprites/Teriri"; 10
11 //拼圖碎片
12 public Sprite[] sprites = null; 13
14 //拼圖控制(以按鈕的形式)
15 public Button[] buttons = null; 16
17 //攜帶網格方塊自動布局組件的背景
18 public Transform bgTransform = null; 19
20 //碎片預制體
21 public GameObject puzzlePrefab = null; 22
23 //用於記錄空圖片的位置
24 public RectTransform nullImage = null; 25
26 //用於獲取布局方塊的大小,便於調節碎片
27 private GridLayoutGroup bgLayout = null; 28
29 //用於記錄正確的圖片名字相加順序
30 private string correctSpritesNameOrder = null; 31
32 //用於確認按鈕化的圖片碎片是否正確
33 private string spritesNameOrder = null; 34
35 private Sprite remainSprite = null;//用於保存被置空的圖片,最后游戲結束時現實出來 36
37
38
39 //此函數用於初始化
40 private void Start() { 41
42 string theLastSpriteName = null; 43
44 //資源加載
45 this.sprites = Resources.LoadAll<Sprite>(this.spritePath); 46 this.bgLayout = bgTransform.GetComponent<GridLayoutGroup>(); 47
48 List<Sprite> tempSprites = new List<Sprite>(); 49
50 //記錄正確的精靈名字順序
51 for (int i = 0; i < this.sprites.Length; i++) { 52 tempSprites.Add(this.sprites[i]); 53 this.correctSpritesNameOrder += this.sprites[i].name; 54 //記錄下最后一張碎片的名字
55 if (i == this.sprites.Length - 1) { 56 theLastSpriteName = this.sprites[i].name; 57 } 58 } 59
60 print("正確的圖片名字構成順序:" + this.correctSpritesNameOrder.ToString()); 61
62 int spritesLength = this.sprites.Length; 63 //Debug.Log(spritesLength);
64 for (int i = spritesLength - 1; i >= 0; i--) { 65 //實例化預制體
66 GameObject btnInstance = Instantiate(this.puzzlePrefab) as GameObject; 67 //獲取按鈕組件
68 Button btn = btnInstance.GetComponent<Button>(); 69
70 GameControl self = this;//要保存一下當前的this對象,以免出現this指向錯誤
71 btn.onClick.AddListener(delegate () { 72 self.BtnOnclick(btnInstance.GetComponent<RectTransform>()); 73 }); 74
75 //隨機取圖片出來放置,達到打亂的效果
76 int randomNumber = Random.Range(0, tempSprites.Count); 77 btnInstance.name = tempSprites[randomNumber].name; 78
79 Image btnInstanceImage = btnInstance.GetComponent<Image>(); 80 if (btnInstance.name == theLastSpriteName) { 81 //置空,否則打亂
82 this.remainSprite = tempSprites[randomNumber]; 83 btnInstanceImage.sprite = null; 84 this.nullImage = btnInstance.GetComponent<RectTransform>(); 85 } else { 86 //btnInstance.GetComponent<Image>().sprite = tempSprites[randomNumber];
87 btnInstanceImage.sprite = tempSprites[randomNumber]; 88 } 89
90 //Debug.Log(btnInstanceImage);
91
92 tempSprites.Remove(tempSprites[randomNumber]); 93 btnInstance.transform.SetParent(bgTransform); 94 btnInstance.GetComponent<RectTransform>().localScale = Vector3.one; 95 //Debug.Log(randomNumber + ":" + btnInstance.name);
96 } 97 this.buttons = this.transform.Find("BackGround").GetComponentsInChildren<Button>(); 98
99 ////隨機放置一個空圖片位置
100 //int tempNumber = Random.Range(0, this.buttons.Length); 101 //this.remainSprite = buttons[tempNumber].GetComponent<Image>().sprite;//保存被置空的圖片 102 //this.buttons[tempNumber].GetComponent<Image>().sprite = null; 103 //this.nullImage = this.buttons[tempNumber].GetComponent<RectTransform>(); 104
105 //設置最右下角的圖片為消失的圖片
106 } 107
108 //拼圖按鈕點擊事件
109 private void BtnOnclick(RectTransform btnRect) { 110 if (Vector2.Distance(btnRect.anchoredPosition, this.nullImage.anchoredPosition) 111 <= (this.bgLayout.cellSize.x + this.bgLayout.spacing.x)) { 112 //print("產生替換"); 113 //Sprite btnRectSprite = btnRect.GetComponent<Image>().sprite;//獲取需要替換的引用
114 ////這個空位應該是啥也沒有
115 //Sprite nullImageSprite = this.nullImage.GetComponent<Image>().sprite;
116 Sprite cacheSprite = btnRect.GetComponent<Image>().sprite;//交換前緩存一下圖片
117 string cacheString = btnRect.gameObject.name; 118
119 btnRect.gameObject.name = this.nullImage.gameObject.name; 120 this.nullImage.gameObject.name = cacheString; 121
122 btnRect.GetComponent<Image>().sprite = this.nullImage.GetComponent<Image>().sprite; 123 this.nullImage.GetComponent<Image>().sprite = cacheSprite; 124 //this.nullImage.GetComponent<Image>().sprite = cacheSprite;
125 this.nullImage = btnRect; 126
127 CheckAll(); 128 } 129 } 130
131 //遍歷所有圖片名字順序,判斷是否完成拼圖,結束游戲
132 private void CheckAll() { 133 this.spritesNameOrder = ""; 134 this.buttons = this.bgTransform.GetComponentsInChildren<Button>(); 135 for (int i = 0; i < this.buttons.Length; i++) { 136 this.spritesNameOrder += this.buttons[i].gameObject.name; 137 } 138
139 if (this.spritesNameOrder == this.correctSpritesNameOrder) { 140 this.nullImage.GetComponent<Image>().sprite = this.remainSprite;//現實被置空的圖片
141 Debug.Log("德麗莎天下第一可愛!"); 142 this.enabled = false;//停止游戲刷新
143 } 144 } 145 }
結束: