using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; /// <summary> /// **************************UGUI拖動圖片,腳本掛在Image上即可********************************* /// </summary> public class TuoDongWuPin : MonoBehaviour, IDragHandler, IBeginDragHandler, IEndDragHandler { //需要被實例化的與制體 //public GameObject YuSheWu; //實例化后的對象 private Image img; Vector3 offPos;//存儲按下鼠標時的圖片-鼠標位置差 Vector3 arragedPos; //保存經過整理后的向量,用於圖片移動 /// <summary> /// 開始拖拽的時候 /// </summary> /// <param name="eventData"></param> public void OnBeginDrag(PointerEventData eventData) { if (RectTransformUtility.ScreenPointToWorldPointInRectangle(transform.GetComponent<RectTransform>(), Input.mousePosition , eventData.enterEventCamera, out arragedPos)) { offPos = transform.position - arragedPos; } } /// <summary> /// 拖拽中 /// </summary> /// <param name="eventData"></param> public void OnDrag(PointerEventData eventData) { transform.position = offPos + Input.mousePosition; } /// <summary> /// 拖拽結束 /// </summary> /// <param name="eventData"></param> public void OnEndDrag(PointerEventData eventData) { transform.position = transform.parent.transform.position; } }