通過 QPainter 繪畫實現,以本地圖片985*740為例
如下圖所示:
效果如下所示:
實現原理
主要通過以下函數實現:
void QPainter::drawTiledPixmap ( int x, int y, int w int h const QPixmap & pixmap, int sx = 0, int sy = 0 ); //平鋪顯示pixmap //x y w h :表示繪畫區域 //sx sy :表示Qpixmap繪畫起始位置
只要算出x y w h sx sy就能實現超出窗口不顯示的效果
舉個例子,如下圖所示,居中顯示1200*1200時:
當圖片左偏移600時,也就是offset=-600時,則只能在窗口上顯示一半的圖片:
代碼實現
widget.h:
#ifndef WIDGET_H #define WIDGET_H #include <QWidget> #include <QtGui> class Widget : public QWidget { Q_OBJECT private : QPixmap *pix; int action; //動作(放大,縮小,移動...) int pixW; //圖片寬 int pixH; //圖片高 QRect Paint; //繪畫區域 float ratio; //比例 QPoint offset; //一次的圖片偏移值 QPoint Alloffset; //總偏移 QLabel label; QPushButton BigButton; QPushButton LittleButton; QPushButton LiftButton; QPushButton RightButton; QPushButton UpButton; QPushButton DownButton; void AddComboItem(QComboBox* cmbo); bool event(QEvent * event); void wheelEvent(QWheelEvent* e); //鼠標滑輪事件 private slots: void onUpClicked(); void onDownClicked(); void OnLiftClicked(); void OnRightClicked(); void onLittleClicked(); void onBigClicked(); void paintEvent(QPaintEvent *event); public: explicit Widget(); enum Type { None = 0, Amplification , Shrink, Lift, Right, Up, Down, Move }; }; #endif // WIDGET_H
widget.cpp:
#include "widget.h" Widget::Widget(): BigButton("放大",this), LittleButton("縮小",this), LiftButton("向左",this), RightButton("向右",this), UpButton("向上",this), DownButton("向下",this), Paint(10,10,810,810), Alloffset(0,0), label("100%",this) { ratio= 1.0; //初始化圖片縮放比例 action = Widget::None; pixW = 985; //設置圖片尺寸為985*740 pixH = 740; pix = new QPixmap; pix->load(":/pic/img.jpg"); BigButton.setGeometry(822,10,60,25); connect(&BigButton,SIGNAL(clicked()),this,SLOT(onBigClicked())); LittleButton.setGeometry(822,40,60,25); connect(&LittleButton,SIGNAL(clicked()),this,SLOT(onLittleClicked())); LiftButton.setGeometry(822,70,60,25); connect(&LiftButton,SIGNAL(clicked()),this,SLOT(OnLiftClicked())); RightButton.setGeometry(822,100,60,25); connect(&RightButton,SIGNAL(clicked()),this,SLOT(OnRightClicked())); UpButton.setGeometry(822,130,60,25); connect(&UpButton,SIGNAL(clicked()),this,SLOT(onUpClicked())); DownButton.setGeometry(822,160,60,25); connect(&DownButton,SIGNAL(clicked()),this,SLOT(onDownClicked())); label.move(840,200); resize(890,850); } bool Widget::event(QEvent * event) { static bool press=false; static QPoint PreDot; if(event->type() == QEvent::MouseButtonPress ) { QMouseEvent *mouse = dynamic_cast<QMouseEvent* >(event); //判斷鼠標是否是左鍵按下,且鼠標位置是否在繪畫區域 if(mouse->button()==Qt::LeftButton &&Paint.contains(mouse->pos())) { press=true; QApplication::setOverrideCursor(Qt::OpenHandCursor); //設置鼠標樣式 PreDot = mouse->pos(); } } else if(event->type() == QEvent::MouseButtonRelease) { QMouseEvent *mouse = dynamic_cast<QMouseEvent* >(event); //判斷鼠標是否是左鍵釋放,且之前是在繪畫區域 if(mouse->button()==Qt::LeftButton && press ) { QApplication::setOverrideCursor(Qt::ArrowCursor); //改回鼠標樣式 press=false; } } if(event->type() == QEvent::MouseMove) //移動圖片 { if(press) { QMouseEvent *mouse = dynamic_cast<QMouseEvent* >(event); offset.setX(mouse->x() - PreDot.x()); offset.setY(mouse->y() - PreDot.y()); PreDot = mouse->pos(); action = Widget::Move; this->update(); } } return QWidget::event(event); } void Widget::wheelEvent(QWheelEvent* event) //鼠標滑輪事件 { if (event->delta()>0) { //上滑,縮小 action=Widget::Shrink; this->update(); } else { //下滑,放大 action=Widget::Amplification; this->update(); } event->accept(); } void Widget::paintEvent(QPaintEvent *event) { QPainter painter(this); int NowW = ratio *pixW; int NowH = ratio *pixH; if(action==Widget::Amplification) //縮小 { ratio-=0.1*ratio; if(ratio<0.018) ratio = 0.01; /*顯示比例*/ QString str; str.sprintf("%.0f%",ratio*100); label.setText(str) ; } else if(action==Widget::Shrink) //放大 { ratio+=0.1*ratio; if(ratio>4.5) ratio = 5.000; /*顯示比例*/ QString str; str.sprintf("%.0f%",ratio*100); label.setText(str); } if(action==Widget::Amplification || action==Widget::Shrink) //更新圖片 { NowW = ratio *pixW; NowH = ratio *pixH; pix->load(":/pic/img.jpg"); //重新裝載,因為之前的圖片已經被縮放過 *pix = pix->scaled(NowW, NowH,Qt::KeepAspectRatio); action=Widget::None; } if(action==Widget::Move) //移動 { int offsetx=Alloffset.x()+offset.x(); Alloffset.setX(offsetx); int offsety=Alloffset.y()+offset.y(); Alloffset.setY(offsety); action=Widget::None; } if(abs(Alloffset.x())>=(Paint.width()/2 + NowW/2 -10)) //限制X偏移值 { if(Alloffset.x()>0) Alloffset.setX(Paint.width()/2 + NowW/2 -10); else Alloffset.setX(-Paint.width()/2 + -NowW/2 +10); } if(abs(Alloffset.y())>=(Paint.height()/2 + NowH/2 -10)) //限制Y偏移值 { if(Alloffset.y()>0) Alloffset.setY(Paint.height()/2 + NowH/2 -10); else Alloffset.setY(-Paint.height()/2 + -NowH/2 +10); } int x = Paint.width()/2 + Alloffset.x() -NowW/2; if(x<0) x=0; int y = Paint.height()/2 + Alloffset.y() -NowH/2; if(y<0) y=0; int sx = NowW/2 - Paint.width()/2 - Alloffset.x(); if(sx<0) sx=0; int sy = NowH/2 - Paint.height()/2 - Alloffset.y(); if(sy<0) sy=0; int w =(NowW - sx)>Paint.width()? Paint.width() : (NowW - sx); if(w>(Paint.width()-x)) w = Paint.width()-x; int h =(NowH - sy)>Paint.height()? Paint.height() : (NowH - sy); if(h>(Paint.height()-y)) h = Paint.height()-y; painter.drawRect(Paint.x()-1,Paint.y()-1,Paint.width()+1,Paint.height()+1); //畫框 painter.drawTiledPixmap(x+Paint.x(),y+Paint.y(),w,h,*pix,sx,sy); //繪畫圖形 } void Widget::onLittleClicked() { action=Widget::Amplification; this->update(); } void Widget::onBigClicked() { action=Widget::Shrink; this->update(); } void Widget::onUpClicked() { action=Widget::Move; offset.setX(0); offset.setY(-20); this->update(); } void Widget::onDownClicked() { action=Widget::Move; offset.setX(0); offset.setY(20); this->update(); } void Widget::OnLiftClicked() { action=Widget::Move; offset.setX(-20); offset.setY(0); this->update(); } void Widget::OnRightClicked() { action=Widget::Move; offset.setX(20) ; offset.setY(0) ; this->update(); }