Unity 2D角色跳躍


一,在角色下添加一個空物體

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlayerController : MonoBehaviour {

    private Rigidbody2D m_rg;

    public float MoveSpeed;
    public float JumpSpeed;

    //在角色下添加一個空物體
    //設置一個跳躍監測點
    public Transform CheckPoint;
    //設置一個跳躍監測半徑
    public float CheckRadius;
    //設置一個跳躍監測層---角色與地面的檢測
    public LayerMask WhatIsGround;

    //角色默認是否着地--true
    public bool isGround;

    private Animator Anim;


    void Start () {

        m_rg = gameObject.GetComponent<Rigidbody2D>();
        Anim = gameObject.GetComponent<Animator>();
    }
    
    // Update is called once per frame
    void Update () {
        //
        isGround = Physics2D.OverlapCircle(CheckPoint.position, CheckRadius, WhatIsGround);


        //------------------Input.GetAxisRaw沒有小數值,只有整數,不會產生緩動------------------
        //角色水平移動
        //按住D鍵,判斷如果大於0,則向右開始移動
        if (Input.GetAxisRaw("Horizontal") > 0)
        {
            m_rg.velocity = new Vector2(MoveSpeed, m_rg.velocity.y);

            //設置自身縮放的值
            transform.localScale = new Vector2(1f,1f);
        }
        //角色水平移動
        //按住A鍵,判斷如果小於0,則向左開始移動
        else if (Input.GetAxisRaw("Horizontal") < 0)
        {
            m_rg.velocity = new Vector2(-MoveSpeed, m_rg.velocity.y);

            //如果new Vector2(-1f, 1f)  x值為負數,則圖片進行反轉顯示
            transform.localScale = new Vector2(-1f, 1f);
        }
        else
        //角色水平移動
        //松開按鍵,判斷如果等於0,則停止移動
        {
            m_rg.velocity = new Vector2(0, m_rg.velocity.y);
        }

        //角色按下空格鍵實現跳躍
        //禁止二連跳
        //要先判斷角色是否在地面上,在地面上可以跳,不在地面上則不能跳
        if (Input.GetButtonDown("Jump")&& isGround)
        {

            m_rg.velocity = new Vector2(m_rg.velocity.x,JumpSpeed);
        }


        Anim.SetFloat("Speed", m_rg.velocity.x);
        Anim.SetBool("Grouned", isGround);
    }
}

 


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