實現2dUI跟隨游戲中角色的移動(應用於玩家名稱,血條,稱號)

using UnityEngine; public class UI_Follow : MonoBehaviour { public Camera m_camera; public Transform m_target; public RectTransform m_ui; private Vector3 position_sp; private void Awake() { if (m_camera == null) { m_camera = Camera.main; } if (m_ui == null && transform is RectTransform) { m_ui = (RectTransform)transform; } } private void LateUpdate() { position_sp = m_camera.WorldToScreenPoint(m_target.position); Format_Position(ref position_sp); m_ui.localPosition = position_sp; } private void Format_Position(ref Vector3 pos) { pos.x -= Content.screen_width_half; pos.y -= Content.screen_height_half; pos.x *= Content.screen_width_ratio; pos.y *= Content.screen_height_ratio; } }

using UnityEngine; public class Content { //當前UI分辨率 public const float UI_Width = 1366f; public const float UI_Height = 768f; //手機屏幕大小的二分之一 public static float screen_width_half = Screen.width / 2; public static float screen_height_half = Screen.height / 2; //手機屏幕與UI的比率 public static float screen_width_ratio = UI_Width / Screen.width; public static float screen_height_ratio = UI_Height / Screen.height; }
需要根據手機分辨率與UI進行適配
另一種解決方案:
每個3D物體身上都掛載一個Canvas,通過調整UI角度實現