根據UGUI的射線檢測機制獲取當前鼠標下的UI:
/// <summary> /// 獲取鼠標停留處UI /// </summary> /// <param name="canvas"></param> /// <returns></returns> public GameObject GetOverUI(GameObject canvas) { PointerEventData pointerEventData = new PointerEventData(EventSystem.current); pointerEventData.position = Input.mousePosition; GraphicRaycaster gr = canvas.GetComponent<GraphicRaycaster>(); List<RaycastResult> results = new List<RaycastResult>(); gr.Raycast(pointerEventData, results); if (results.Count != 0) { return results[0].gameObject; } return null; }
其中,results為鼠標下UI的列表。
不僅適用於UGUI,可以在攝像機上添加PhysicsRaycaster組件,傳參為攝像機,這樣就可以獲取3D物體。
/// <summary> /// 獲取鼠標停留處物體 /// </summary> /// <param name="raycaster"></param> /// <returns></returns> public GameObject GetOverGameObject(GameObject raycaster) { PointerEventData pointerEventData = new PointerEventData(EventSystem.current); pointerEventData.position = Input.mousePosition; PhysicsRaycaster pr = raycaster.GetComponent<PhysicsRaycaster>(); List<RaycastResult> results = new List<RaycastResult>(); pr.Raycast(pointerEventData, results); if (results.Count != 0) { return results[0].gameObject; } return null; }