//放在攝像頭上,實現旋轉、縮放觀察物體
using UnityEngine;
public class BaseCam : MonoBehaviour
{
///縮放距離
public float ZoomSpeed=30;
//拖動速度
public float MovingSpeed=0.5f;
//視角和擺動速度
public float RotateSpeed=1;
//攝像機旋轉速度
public float distance=30;
public Transform rotateCenter;
public Vector3 mousePos1; //記錄鼠標點下去瞬間的位置
public Vector3 mousePos2; //記錄鼠標任何時刻的位置
public Quaternion start_qua; //角度使用四元數
public Vector3 start_pos; //位置坐標
// Use this for initialization
void Start()
{
//記錄相機開始的角度與位置
start_qua = transform.rotation;
start_pos = transform.position;
}
Quaternion rotation;
Vector3 position;
float delta_x,delta_y,delta_z;
float delta_rotation_x,delta_rotation_y;
// Update is called once per frame
void Update()
{
//拖動
if(Input.GetMouseButton(2))
{
delta_x=Input.GetAxis("Mouse X")*MovingSpeed;
delta_y=Input.GetAxis("Mouse Y")*MovingSpeed;
rotation=Quaternion.Euler(0,transform.rotation.eulerAngles.y,0);
transform.position=rotation*new Vector3(-delta_x,-delta_y,0)+transform.position;
}
//縮放
if(Input.GetAxis("Mouse ScrollWheel")!=0)
{
delta_z=-Input.GetAxis("Mouse ScrollWheel")*ZoomSpeed;
transform.Translate(0,0,-delta_z);
//distance+=delta_z;
}
//記錄鼠標實時移動的點
mousePos2 = Input.mousePosition;
//旋轉中心為自身(相機)
if(Input.GetMouseButton(1))
{
delta_rotation_x=Input.GetAxis("Mouse X")*RotateSpeed;
delta_rotation_y=-Input.GetAxis("Mouse Y")*RotateSpeed;
position=transform.rotation*new Vector3(0,0,distance)+transform.position;
transform.Rotate(0,delta_rotation_x,0,Space.World);
transform.Rotate(delta_rotation_y,0,0);
transform.position=transform.rotation*new Vector3(0,0,-distance)+position;
}
}
void OnGUI()
{
//鼠標左鍵
if (Input.GetMouseButton(0))
{
mousePos1 = Input.mousePosition; //記錄鼠標點擊瞬間的點
Vector3 offset = mousePos1 - mousePos2; //記錄鼠標移動的距離
//上下與左右 旋轉分開,絕對值比較
if (Mathf.Abs(offset.x) > Mathf.Abs(offset.y))
{
//以物體上方為旋轉軸(Vector3.up == new Vector3(0, 1.0f, 0)),物體左右旋轉角度與鼠標橫向移動距離相關,變化速率2f
transform.RotateAround(new Vector3(0, 0, 0), Vector3.up, Time.deltaTime * offset.x * 2f);
// transform.RotateAround(rotateCenter.localPosition, Vector3.up, Time.deltaTime * offset.x * 2f); //旋轉中心為目標物體rotateCenter
}
else
{
//以世界坐標右方為旋轉軸(transform.right,是會變化的量),物體上下旋轉角度與鼠標縱向移動距離相關,變化速率2f
transform.RotateAround(new Vector3(0, 0, 0), transform.right, -Time.deltaTime * offset.y * 2f);//旋轉中心為世界
// transform.RotateAround(rotateCenter.localPosition, transform.right, -Time.deltaTime * offset.y * 2f);//旋轉中心為目標物體rotateCenter
}
//打印數據transform.right變量
Debug.Log("pos: " + transform.right);
}
////鼠標中鍵,物體恢復原來的角度與位置
// if (Input.GetMouseButton(2))
// {
// transform.rotation = start_qua;
// transform.position = start_pos;
// }
////鼠標中鍵滑動,物體縮放,攝像頭前后移動距離范圍在2f~5f,變化速率3f
// if (Input.GetAxis("Mouse ScrollWheel") > 0f && Vector3.Distance(transform.position, new Vector3(0, 0, 0)) > 2f)
// {
// transform.Translate(Vector3.forward * Time.deltaTime * Input.GetAxis("Mouse ScrollWheel") * 5f);
// }
// if (Input.GetAxis("Mouse ScrollWheel") < 0f && Vector3.Distance(transform.position, new Vector3(0, 0, 0)) <5f)
// {
// transform.Translate(Vector3.back * Time.deltaTime * (-Input.GetAxis("Mouse ScrollWheel")) * 5f);
//}//
}
}