<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <title></title> <style> body { margin: 0; overflow: hidden; /* 隱藏body窗口區域滾動條 */ } </style> <!--引入three.js三維引擎--> <script src="../../three.js-master/build/three.js"></script> <!-- 引入threejs擴展控件OrbitControls.js --> <script src="../../three.js-master/examples/js/controls/OrbitControls.js"></script> </head> <body> <script> /** * 創建場景對象Scene */ var scene = new THREE.Scene(); let geometry3 = new THREE.PlaneGeometry(100, 100); let material3 = new THREE.MeshBasicMaterial({ color: 0x00ff00, //side: THREE.DoubleSide }); let rect = new THREE.Mesh(geometry3, material3); rect.rotateX(Math.PI/2); //x軸旋轉90度 scene.updateMatrixWorld(true); var worldPosition = new THREE.Vector3(); rect.getWorldPosition(worldPosition) console.log('原始頂點坐標',rect.geometry.vertices); rect.geometry.vertices.forEach(el=>{ var vector = el.clone(); vector.applyMatrix4( rect.matrixWorld ); console.log('旋轉后的頂點世界坐標',vector); }); scene.add(rect); console.log(rect.toJSON()); // // 輔助坐標系 老版本AxisHelper 新版本AxesHelper var axisHelper = new THREE.AxisHelper(250); scene.add(axisHelper); /** * 光源設置 */ //點光源 // var point = new THREE.PointLight(0xffffff); // point.position.set(400, 200, 300); //點光源位置 // scene.add(point); //點光源添加到場景中 // //環境光 // var ambient = new THREE.AmbientLight(0x444444); // scene.add(ambient); /** * 相機設置 */ var width = window.innerWidth; //窗口寬度 var height = window.innerHeight; //窗口高度 var k = width / height; //窗口寬高比 var s = 150; //三維場景顯示范圍控制系數,系數越大,顯示的范圍越大 //創建相機對象 var camera = new THREE.OrthographicCamera(-s * k, s * k, s, -s, 1, 1000); camera.position.set(200, 300, 200); //設置相機位置 camera.lookAt(scene.position); //設置相機方向(指向的場景對象) /** * 創建渲染器對象 */ var renderer = new THREE.WebGLRenderer(); renderer.setSize(width, height); //設置渲染區域尺寸 renderer.setClearColor(0xb9d3ff, 1); //設置背景顏色 document.body.appendChild(renderer.domElement); //body元素中插入canvas對象 // 渲染函數 function render() { renderer.render(scene, camera); //執行渲染操作 } render(); //創建控件對象 相機對象camera作為參數 控件可以監聽鼠標的變化,改變相機對象的屬性 var controls = new THREE.OrbitControls(camera); //監聽鼠標事件,觸發渲染函數,更新canvas畫布渲染效果 controls.addEventListener('change', render); </script> </body> </html>
參考:
http://www.yanhuangxueyuan.com/Three.js_course/first.html
http://techbrood.com/zh/news/webgl/three_js-%E5%AF%B9%E8%B1%A1%E5%B1%80%E9%83%A8%E5%9D%90%E6%A0%87%E8%BD%AC%E6%8D%A2%E4%B8%BA%E4%B8%96%E7%95%8C%E5%9D%90%E6%A0%87.html
From:https://www.cnblogs.com/xuejianxiyang/p/9706789.html