unity中遍歷Transform的子物體


1、遍歷Transform直接子transform

 private void Start()
 {
      var Equipment = building.transform.FindChild("building/building/Equipment");
        foreach (Transform tran in Equipment)
        {
            Debug.LogError(tran);
        }
  }        

2、遞歸遍歷該GameObject的所有子GameObject

 public void Awake()
    {    
       Recursive(gameObject);
    }

//遞歸遍歷該GameObject的所有子GameObject
 private static void Recursive(GameObject parenGameObject)
    {
        foreach (Transform child in parenGameObject.transform)
        {

            Recursive(child.gameObject);
            Debug.LogError(child);
        }
    }    

 


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