虛幻4 ue4 學習筆記pwan篇 1.1a 創建spherecomponent與boxcomponent 物體組件


 1 //本代碼只有cpp部分 沒有在頭文件添加任何代碼
 2 // Fill out your copyright notice in the Description page of Project Settings.
 3 
 4 #include "MyPawn.h"
 5 
 6 #include "Runtime/Engine/Classes/Components/BoxComponent.h"//    UBoxComponent 引用
 7 #include "Runtime/Engine/Classes/Components/SphereComponent.h"//    USphereComponent 引用
 8 // Sets default values
 9 AMyPawn::AMyPawn()
10 {
11      // Set this pawn to call Tick() every frame.  You can turn this off to improve performance if you don't need it.
12     PrimaryActorTick.bCanEverTick = true;
13 
14     //CreateDefaultSubobject ue4所有組件都是通過這個函數創建的
15     //<USphereComponent>與<UBoxComponent> 告訴CreateDefaultSubobject要返回對象的類型是什么 
16     //虛幻4所有對象都有CreateDefaultSubobject方法 
17 
18     UBoxComponent *BoxComponent = CreateDefaultSubobject<UBoxComponent>(TEXT("RootComponent2"));//創建一個正方體組件 RootCompont 是藍圖里面顯示的名稱 名稱隨意
19     USphereComponent* SphereComponent = this->CreateDefaultSubobject<USphereComponent>(TEXT("RootComponent"));//創建一個圓球組件 RootCompont 是藍圖里面顯示的名稱 名稱隨意
20     /*Vectoe是虛幻4中的向量類*/
21 }
22 
23 // Called when the game starts or when spawned
24 void AMyPawn::BeginPlay()
25 {
26     Super::BeginPlay();
27     
28 }
29 
30 // Called every frame
31 void AMyPawn::Tick(float DeltaTime)
32 {
33     Super::Tick(DeltaTime);
34 }
35 
36 // Called to bind functionality to input
37 void AMyPawn::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent)
38 {
39     Super::SetupPlayerInputComponent(PlayerInputComponent);
40 
41 }

 

spherecomponent與boxcomponenet 是實現物理碰撞的必要組件


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