計算機圖形學-圖形幾何變換


內容:金字塔的平移以及旋轉的實現,通過鼠標控制金字塔的轉速以及運行窗口的退出

#include <GL/glut.h>
#include <stdlib.h>
GLfloat   rtri;//金字塔旋轉角度
float add = 0.1f;
void init(void)
{
    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
    glShadeModel(GL_SMOOTH);//設為smooth處理方式,注意看區別
    glEnable(GL_DEPTH_TEST);//激活深度測試
}

void display(void)
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);    //清除顏色緩存和深度緩存
    glLoadIdentity();
    glTranslatef(-1.5f, 0.0f, -6.0f);
    glRotatef(rtri, 0.0f, 1.0f, 0.0f);
    glBegin(GL_TRIANGLES);
    glColor3f(1.0f, 0.0f, 0.0f);
    glVertex3f(0.0f, 1.0f, 0.0f);
    glColor3f(0.0f, 1.0f, 0.0f);
    glVertex3f(-1.0f, -1.0f, 1.0f);
    glColor3f(0.0f, 0.0f, 1.0f);
    glVertex3f(1.0f, -1.0f, 1.0f);

    glColor3f(1.0f, 0.0f, 0.0f);
    glVertex3f(0.0f, 1.0f, 0.0f);
    glColor3f(0.0f, 0.0f, 1.0f);
    glVertex3f(1.0f, -1.0f, 1.0f);
    glColor3f(0.0f, 1.0f, 0.0f);
    glVertex3f(1.0f, -1.0f, -1.0f);

    glColor3f(1.0f, 0.0f, 0.0f);
    glVertex3f(0.0f, 1.0f, 0.0f);
    glColor3f(0.0f, 1.0f, 0.0f);
    glVertex3f(1.0f, -1.0f, -1.0f);
    glColor3f(0.0f, 0.0f, 1.0f);
    glVertex3f(-1.0f, -1.0f, -1.0f);

    glColor3f(1.0f, 0.0f, 0.0f);
    glVertex3f(0.0f, 1.0f, 0.0f);
    glColor3f(0.0f, 0.0f, 1.0f);
    glVertex3f(-1.0f, -1.0f, -1.0f);
    glColor3f(0.0f, 1.0f, 0.0f);
    glVertex3f(-1.0f, -1.0f, 1.0f);
    glEnd();


    rtri += add;//加一個角度
    glutSwapBuffers();//交換雙緩存
}
void reshape(int width, int height)
{
    glViewport(0, 0, width, height);
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    gluPerspective(45.0f, (GLfloat)width / (GLfloat)height, 0.1f, 100.0f);
    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity();
}
void MousePlot(GLint button, GLint action, GLint xMouse, GLint yMouse)
{
    if (button == GLUT_LEFT_BUTTON && action == GLUT_DOWN) {
         if (add == 0) 
             add = 0.1f; 
         add = add * 2; 
    }
    if (button == GLUT_RIGHT_BUTTON && action == GLUT_DOWN){
        if (add == 0) 
            add = 0.1f;  
        add = add / 2;
    }
    if (button == GLUT_MIDDLE_BUTTON && action == GLUT_DOWN)
        exit(0);
    glutPostRedisplay(); // 刷新窗口
}
int main(int argc, char** argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);//使用雙緩存模式和深度緩存
    glutInitWindowSize(640, 480);
    glutInitWindowPosition(100, 100);
    glutCreateWindow("Transform2");
    init();
    glutDisplayFunc(display);
    glutReshapeFunc(reshape);
    glutIdleFunc(display);//設置空閑時調用的函數
    glutMouseFunc(MousePlot);//鼠標響應
    glutMainLoop();
    return 0;
}

 


免責聲明!

本站轉載的文章為個人學習借鑒使用,本站對版權不負任何法律責任。如果侵犯了您的隱私權益,請聯系本站郵箱yoyou2525@163.com刪除。



 
粵ICP備18138465號   © 2018-2025 CODEPRJ.COM