using UnityEngine;
public class NewBehaviourScript : MonoBehaviour {
public GameObject prefab;
void Update()
{
//位置
float x = Random.Range(-10, 10);
float y = Random.Range(-10, 10);
float z = Random.Range(-10, 10);
Vector3 pos = new Vector3(x,y,z);
//實例化
Instantiate(prefab,pos,Quaternion.identity);
}
}
效果:
腳本綁定到到物件,把任意prefab拖到腳本中的Prefab的參數上,運行,每一幀都在空間內隨機生成一個prefab的實例
