如題
搞了好久,一直報錯:
Shader error in 'custom_outline_effect': Parse error: syntax error, unexpected TOK_PASS, expecting TOK_SETTEXTURE or '}' at line 69
只要是把 #pragma surface ... 寫在 Pass中就算出錯,這種情況只要不寫 Pass{} 中就行了,因為會自動生成的
1 Pass { // 這樣寫會報錯,使用 surface 不需要寫在 Pass 中 2 CGPROGRAM 3 #pragma surface surf Lambert 4 5 sampler2D _MainTex; 6 7 struct Input { 8 float2 uv_MainTex; 9 }; 10 11 void surf (Input IN, inout SurfaceOutput o) { 12 half4 c = tex2D (_MainTex, IN.uv_MainTex); 13 o.Albedo = c.rgb; 14 o.Alpha = c.a; 15 } 16 ENDCG 17 }
