C# Socket系列二 簡單的創建 socket 通信


看了系列一 我們開啟了對socket tcp的監聽狀態,那么這一章我們來講解怎么創建socket的通信代碼

我新建一個類 TSocketBase

 
public abstract class TSocketBase
    {
        //封裝socket
        internal Socket _Socket;
        //回調
        private AsyncCallback aCallback;
        //接受數據的緩沖區
        private byte[] Buffers;
        //標識是否已經釋放
        private volatile bool IsDispose;
        //10K的緩沖區空間
        private int BufferSize = 10*1024;
        //收取消息狀態碼
        private SocketError ReceiveError;
        //發送消息的狀態碼
        private SocketError SenderError;
        //每一次接受到的字節數
        private int ReceiveSize = 0;
        //接受空消息次數
        private byte ZeroCount = 0;

        public abstract void Receive(byte[] rbuff);

        public void SetSocket()
        {
            this.aCallback = new AsyncCallback(this.ReceiveCallback);
            this.IsDispose = false;
            this._Socket.ReceiveBufferSize = this.BufferSize;
            this._Socket.SendBufferSize = this.BufferSize;
            this.Buffers = new byte[this.BufferSize];
        }


        /// <summary>
        /// 關閉並釋放資源
        /// </summary>
        /// <param name="msg"></param>
        public void Close(string msg)
        {
            if (!this.IsDispose)
            {
                this.IsDispose = true;
                try
                {
                    try
                    {
                        this._Socket.Close();
                    }
                    catch
                    {
                    }
                    IDisposable disposable = this._Socket;
                    if (disposable != null)
                    {
                        disposable.Dispose();
                    }
                    this.Buffers = null;
                    GC.SuppressFinalize(this);
                }
                catch (Exception)
                {
                }
            }
        }


        /// <summary>
        /// 遞歸接收消息方法
        /// </summary>
        internal void ReceiveAsync()
        {
            try
            {
                if (!this.IsDispose && this._Socket.Connected)
                {
                    this._Socket.BeginReceive(this.Buffers, 0, this.BufferSize, SocketFlags.None, out SenderError,
                        this.aCallback, this);
                    CheckSocketError(ReceiveError);
                }
            }
            catch (System.Net.Sockets.SocketException)
            {
                this.Close("鏈接已經被關閉");
            }
            catch (System.ObjectDisposedException)
            {
                this.Close("鏈接已經被關閉");
            }
        }



        /// <summary>
        /// 接收消息回調函數
        /// </summary>
        /// <param name="iar"></param>
        private void ReceiveCallback(IAsyncResult iar)
        {
            if (!this.IsDispose)
            {
                try
                {
                    //接受消息
                    ReceiveSize = _Socket.EndReceive(iar, out ReceiveError);
                    //檢查狀態碼
                    if (!CheckSocketError(ReceiveError) && SocketError.Success == ReceiveError)
                    {
                        //判斷接受的字節數
                        if (ReceiveSize > 0)
                        {
                            byte[] rbuff = new byte[ReceiveSize];
                            Array.Copy(this.Buffers, rbuff, ReceiveSize);
                            this.Receive(rbuff);
                            //重置連續收到空字節數
                            ZeroCount = 0;
                            //繼續開始異步接受消息
                            ReceiveAsync();
                        }
                        else
                        {
                            ZeroCount++;
                            if (ZeroCount == 5)
                            {
                                this.Close("錯誤鏈接");
                            }
                        }
                    }
                }
                catch (System.Net.Sockets.SocketException)
                {
                    this.Close("鏈接已經被關閉");
                }
                catch (System.ObjectDisposedException)
                {
                    this.Close("鏈接已經被關閉");
                }
            }
        }

        /// <summary>
        /// 錯誤判斷
        /// </summary>
        /// <param name="socketError"></param>
        /// <returns></returns>
        private bool CheckSocketError(SocketError socketError)
        {
            switch ((socketError))
            {
                case SocketError.SocketError:
                case SocketError.VersionNotSupported:
                case SocketError.TryAgain:
                case SocketError.ProtocolFamilyNotSupported:
                case SocketError.ConnectionAborted:
                case SocketError.ConnectionRefused:
                case SocketError.ConnectionReset:
                case SocketError.Disconnecting:
                case SocketError.HostDown:
                case SocketError.HostNotFound:
                case SocketError.HostUnreachable:
                case SocketError.NetworkDown:
                case SocketError.NetworkReset:
                case SocketError.NetworkUnreachable:
                case SocketError.NoData:
                case SocketError.OperationAborted:
                case SocketError.Shutdown:
                case SocketError.SystemNotReady:
                case SocketError.TooManyOpenSockets:
                    this.Close(socketError.ToString());
                    return true;
            }
            return false;
        }

        /// <summary>
        /// 發送消息方法
        /// </summary>
        internal int SendMsg(byte[] buffer)
        {
            int size = 0;
            try
            {
                if (!this.IsDispose)
                {
                    size = this._Socket.Send(buffer, 0, buffer.Length, SocketFlags.None, out SenderError);
                    CheckSocketError(SenderError);
                }
            }
            catch (System.ObjectDisposedException)
            {
                this.Close("鏈接已經被關閉");
            }
            catch (System.Net.Sockets.SocketException)
            {
                this.Close("鏈接已經被關閉");
            }
            buffer = null;
            return size;
        }
    }

  

 

上面我們事先了socket的異步接受消息,和同步發送消息已經關閉釋放資源代碼

接受消息net底層提供的接受消息的方法有很多,為什么我們要選擇上面所寫的呢?那是為了兼容U3D,silverlight, wpf, wp, wf,等程序可執行,不在重復做相同工作。

現在我們來創建一個實現類 TSocketClient

public class TSocketClient : TSocketBase
    {
        /// <summary>
        /// 是否是服務器端的資源
        /// </summary>
        private bool isServer = false;

        /// <summary>
        /// 客戶端主動請求服務器
        /// </summary>
        /// <param name="ip"></param>
        /// <param name="port"></param>
        public TSocketClient(string ip = "127.0.0.1", int port = 9527)
        {
            isServer = false;
            this._Socket = new System.Net.Sockets.Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            this._Socket.Connect(ip, port);
            this.SetSocket();
            this.ReceiveAsync();
        }

        /// <summary>
        /// 這個是服務器收到有效鏈接初始化
        /// </summary>
        /// <param name="socket"></param>
        public TSocketClient(Socket socket)
        {
            isServer = true;
            this._Socket = socket;
            this.SetSocket();
            this.ReceiveAsync();
        }

        /// <summary>
        /// 收到消息后
        /// </summary>
        /// <param name="rbuff"></param>
        public override void Receive(byte[] rbuff)
        {
            Console.WriteLine("Receive Msg:" + System.Text.UTF8Encoding.Default.GetString(rbuff));
            if (isServer)
            {
                this.SendMsg(System.Text.UTF8Encoding.Default.GetBytes("Holle Client!"));
            }
        }
    }

  

 

因為是測試示例,所以我把服務器和客戶端實現類寫成了,只是用來不同的構造函數來區分,是客戶端還是服務器的標識

 

接下來我們測試一下代碼

復制代碼
 1   class Program
 2     {
 3         static void Main(string[] args)
 4         {
 5             TCPListener tcp = new TCPListener();
 6             TSocketClient client = new TSocketClient();
 7             client.SendMsg(System.Text.UTF8Encoding.Default.GetBytes("Holle Server!"));
 8             Console.ReadLine();
 9         }
10     }
復制代碼

 

運行結果看出,我們連接成功並且發送消息成功。


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