Python游戲編程外星人入侵(完整版)


准備工作:下載python,比如Anaconda3(64 bit),導入pygame游戲包

 

1.外星人設置,alien.py,代碼:

import pygame
from pygame.sprite import Sprite

class Alien(Sprite):
    """表示單個外星人的類"""
    
    def __init__(self,ai_settings,screen):
        """初始化外星人並設置其他位置"""
        super(Alien,self).__init__()
        self.screen = screen
        self.ai_settings = ai_settings
        
        #加載外星人圖像,並設置其rect屬性
        self.image = pygame.image.load('images/alien.bmp')
        self.rect = self.image.get_rect()
        
        #每個外星人最初都在屏幕左上角附近
        self.rect.x = self.rect.width
        self.rect.y = self.rect.height
        
        #存儲外星人的准確位置
        self.x = float(self.rect.x)
        
        
    def blitme(self):
        """在指定位置繪制外星人"""
        self.screen.blit(self.image,self.rect)
                
    def check_edges(self):
        """如果外星人位於屏幕邊緣,就返回True"""
        screen_rect = self.screen.get_rect()
        if self.rect.right >= screen_rect.right:
            return True
        elif self.rect.left <= 0:
            return True
    
    def update(self):
        """向右移動外星人"""
        self.x += (self.ai_settings.alien_speed_factor * self.ai_settings.fleet_direction)
        self.rect.x = self.x

 

2.游戲主程序,alien_invasion.py,代碼:

import pygame

from settings import Settings
from game_stats import GameStats
from button import Button
from ship import Ship
from pygame.sprite import Group
import game_functions as gf
from scoreboard import Scoreboard

def run_game():
    pygame.init()       # 初始化背景設置
    ai_settings = Settings()        # 全局設置

    screen = pygame.display.set_mode(           # 創建screen顯示窗口
        (ai_settings.screen_width,ai_settings.screen_height)
    )
    pygame.display.set_caption('Alien Invasion')    # 標題
    #新建Play按鈕
    play_button = Button(ai_settings,screen,"Play")
    #創建一個用於存儲游戲統計信息的實例,並創建記分牌
    stats = GameStats(ai_settings)
    sb = Scoreboard(ai_settings, screen, stats)
    # 創建飛船
    ship = Ship(ai_settings,screen)
    # 創建子彈編組
    bullets = Group()
    
    #創建一個外星人
    aliens = Group()
    #創建外星人群
    gf.create_fleet(ai_settings,screen,ship,aliens)
    
    # 開始游戲主循環
    while True:
        # 監視鍵盤和鼠標事件
        gf.check_events(ai_settings,screen,stats,sb,play_button,ship,aliens,bullets)
        
        if stats.game_active:
            # 移動飛船
            gf.update_ship(ship)
            # 更新子彈位置
            gf.update_bullets(ai_settings,screen,stats,sb,ship,aliens,bullets)
            #更新外星人
            gf.update_aliens(ai_settings,stats,screen,sb,ship,aliens,bullets)
        # 更新屏幕
        gf.update_screen(ai_settings,screen,stats,sb,ship,aliens,bullets,play_button)

run_game()

 

3.設置子彈,bullet.py,代碼:

import pygame
from pygame.sprite import Sprite
import time

class Bullet(Sprite):
    '''飛船子彈進行管理'''

    def __init__(self,ai_settings,screen,ship):
        super(Bullet,self).__init__()
        self.screen = screen

        # 創建子彈矩形初始位置(0,0,3,15)分別對應lef,top,寬,高
        self.rect = pygame.Rect(0,0,
        ai_settings.bullet_width, ai_settings.bullet_height)

        self.rect.centerx = ship.rect.centerx  # 設置中心點x軸坐標跟飛船一致
        self.rect.top = ship.rect.top          # 設置y軸坐標頂部跟飛船一致

        # 設置成小數進行計算
        self.top = float(self.rect.top)

        self.color = ai_settings.bullet_color
        self.speed_factor = ai_settings.bullet_speed_factor

    def update(self):
        self.top -=self.speed_factor
        self.rect.top = self.top
        print(self.rect.top)

    def draw_bullet(self):
        pygame.draw.rect(self.screen,self.color,self.rect)

 

4.設置Play按鈕,button.py,代碼:

import pygame.font

class Button():
    
    def __init__(self,ai_settings,screen,msg):
        """初始化按鈕屬性"""
        self.screen = screen
        self.screen_rect = screen.get_rect()
        
        #設置按鈕的尺寸和其他屬性
        self.width,self.height = 200,50
        self.button_color = (0,255,0)
        self.text_color = (255,255,255)
        self.font = pygame.font.SysFont(None,48)
        
        #創建按鈕的rect對象,並使其居中
        self.rect = pygame.Rect(0,0,self.width,self.height)
        self.rect.center = self.screen_rect.center
        
        #按鈕的標簽只需創建一次
        self.prep_msg(msg)
        
    def prep_msg(self,msg):
        """將msg渲染為圖像,並使其在按鈕上居中"""
        self.msg_image = self.font.render(msg,True,self.text_color,self.button_color)
        self.msg_image_rect = self.msg_image.get_rect()
        self.msg_image_rect.center =self.rect.center
    
    def draw_button(self):
        #繪制一個用顏色填充的按鈕,再繪制文本
        self.screen.fill(self.button_color,self.rect)
        self.screen.blit(self.msg_image,self.msg_image_rect)

 

5.設置游戲功能,game_functions.py,代碼:

import sys
import pygame
from bullet import Bullet
from alien import Alien
from time import sleep

def check_events(ai_settings,screen,stats,sb,play_button,ship,aliens,bullets):
    # 監視鍵盤和鼠標事件
    for event in pygame.event.get():

        if event.type == pygame.QUIT:  # 關閉窗口退出
            sys.exit()
        elif event.type == pygame.KEYDOWN:
            check_keydown_events(event,ai_settings,screen,ship,bullets)
        elif event.type == pygame.KEYUP:
            check_keyup_events(event,ship)
        elif event.type == pygame.MOUSEBUTTONDOWN:
            mouse_x, mouse_y = pygame.mouse.get_pos()
            check_play_button(ai_settings,screen,stats,sb,play_button,ship,aliens,bullets,mouse_x, mouse_y)
            
def check_play_button(ai_settings,screen,stats,sb,play_button,ship,aliens,bullets,mouse_x, mouse_y):
    """在玩家單擊Play按鈕時開始游戲"""
    button_clicked = play_button.rect.collidepoint(mouse_x,mouse_y)
    if button_clicked and not stats.game_active:
        #重置游戲設置
        ai_settings.initialize_dynamic_settings()
        
        #隱藏光標
        pygame.mouse.set_visible(False)
        #重置游戲統計信息
        stats.reset_stats()
        stats.game_active = True
        
        #重置計分牌圖像
        sb.prep_score()
        sb.prep_high_score()
        sb.prep_level()
        sb.prep_ships()
        
        #清空外星人列表和子彈列表
        aliens.empty()
        bullets.empty()
        
        #創建一群新的外星人,並讓飛船居中
        create_fleet(ai_settings,screen,ship,aliens)
        ship.center_ship()
        
def update_screen(ai_settings,screen,stats,sb,ship,aliens,bullets,play_button):
    '''更新屏幕上的圖片,並切換到新屏幕'''
    screen.fill(ai_settings.bg_color)  # 設置背景顏色
    ship.blitme()  # 繪制飛船
    aliens.draw(screen)
    # 循環子彈組里面的元素,進行繪制 為空時不執行
    for bullet in bullets.sprites():
        bullet.draw_bullet()    # 繪制子彈
    #顯示得分
    sb.show_score()
    #如果游戲處於非活躍狀態,就顯示Play按鈕
    if not stats.game_active:
        play_button.draw_button()
    # 顯示最新屏幕,擦拭舊屏幕
    pygame.display.flip()
    # print('1')

def check_keydown_events(event,ai_settings,screen,ship,bullets):
    if event.key == pygame.K_RIGHT:
        ship.moving_right = True
    elif event.key == pygame.K_LEFT:
        ship.moving_left = True
    elif event.key == pygame.K_SPACE:
        fire_bullet(ai_settings,screen,ship,bullets)
    elif event.key == pygame.K_q:
        sys.exit()

def check_keyup_events(event,ship):
    if event.key == pygame.K_RIGHT:
        ship.moving_right = False
    elif event.key == pygame.K_LEFT:
        ship.moving_left = False

def update_bullets(ai_settings,screen,stats,sb,ship,aliens,bullets):
    '''更新子彈位置,刪除子彈'''
    bullets.update()     # 子彈組每個成員執行self.update()操作
    for bullet in bullets.sprites():
        if bullet.rect.bottom <= 0:  # 子彈出界 刪除
            bullets.remove(bullet)
    check_bullet_alien_collisions(ai_settings,screen,stats,sb,ship,aliens,bullets)

def check_bullet_alien_collisions(ai_settings,screen,stats,sb,ship,aliens,bullets):  
    """響應外星人和子彈的碰撞"""
    #刪除發生碰撞的子彈和外星人
    collisions = pygame.sprite.groupcollide(bullets,aliens,True,True)
    
    if collisions:
        for aliens in collisions.values(): 
            stats.score += ai_settings.alien_points * len(aliens)
            sb.prep_score()
        check_high_score(stats,sb)
        
    if len(aliens)==0:
        #刪除現有的子彈並新建一群外星人,加快游戲進度節奏
        bullets.empty()
        ai_settings.increase_speed()
        
        #提高等級
        stats.level += 1
        sb.prep_level()
        
        create_fleet(ai_settings,screen,ship,aliens)

def update_ship(ship):
    ship.update()

def fire_bullet(ai_settings,screen,ship,bullets):
    # 創建一個子彈對象 加入到子彈組
    if len(bullets) < ai_settings.bullets_allowed:  # 子彈少於允許值時再生成
        new_bullet = Bullet(ai_settings, screen, ship)
        bullets.add(new_bullet)

def get_number_aliens_x(ai_settings,alien_width):
    """計算每行可容納多少個外星人"""
    available_space_x = ai_settings.screen_width - 2 * alien_width
    number_aliens_x = int(available_space_x / (2 * alien_width))
    return number_aliens_x

def get_number_rows(ai_settings,ship_height,alien_height):
    """計算屏幕可容納多少行外星人"""
    available_space_y = (ai_settings.screen_height - (3 * alien_height) - ship_height)
    number_rows = int(available_space_y / (2 * alien_height))
    return number_rows
    
def create_aliens(ai_settings,screen,aliens,alien_number,row_number):
    """創建一個外星人並將其放在當期行"""
    alien = Alien(ai_settings,screen)
    alien_width = alien.rect.width
    alien.x = alien_width + 2 * alien_width * alien_number     
    alien.rect.x = alien.x
    alien.rect.y = alien.rect.height + 2 * alien.rect.height * row_number
    aliens.add(alien)
        
def create_fleet(ai_settings,screen,ship,aliens):
    """創建外星人群"""
    #創建一個外星人,並計算一行可以容納多少個外星人
    #外星人間距為外星人寬度
    alien = Alien(ai_settings,screen)
    number_aliens_x = get_number_aliens_x(ai_settings,alien.rect.width)
    number_rows = get_number_rows(ai_settings,ship.rect.height,alien.rect.height)
    
    #創建第一行外星人
    for row_number in range(number_rows):
        for alien_number in range(number_aliens_x):
            #創建一個外星人並將其加入當前行
            create_aliens(ai_settings,screen,aliens,alien_number,row_number)
 
def check_fleet_edges(ai_settings,aliens):
    """有外星人到達邊緣時采取相應措施"""
    for alien in aliens.sprites():
        if alien.check_edges():
            change_fleet_direction(ai_settings,aliens)
            break
        
def change_fleet_direction(ai_settings,aliens):
    """將整群外星人下移,並改變他們的運動方向"""
    for alien in aliens.sprites():
        alien.rect.y += ai_settings.fleet_drop_speed
    ai_settings.fleet_direction *= -1

def ship_hit(ai_settings,stats,screen,sb,ship,aliens,bullets):
    """響應被外星人撞到的飛船"""
    if stats.ships_left > 0:
        #將ship_left減1
        stats.ships_left -= 1
        
        #更新記分牌
        sb.prep_ships()
        
        #清空外星人列表和子彈列表
        aliens.empty()
        bullets.empty()
        #創建一群新的外星人,並將飛船放到屏幕低端中央
        create_fleet(ai_settings,screen,ship,aliens)
        ship.center_ship()
        #暫停
        sleep(0.5)
    else:
        stats.game_active = False
        pygame.mouse.set_visible(True)

def check_aliens_bottom(ai_settings,stats,screen,sb,ship,aliens,bullets):
    """檢查是否有外星人到達屏幕低端"""
    screen_rect = screen.get_rect()
    for alien in aliens.sprites():
        if alien.rect.bottom >= screen_rect.bottom:
            #像飛船被撞到一樣進行處理
            ship_hit(ai_settings,stats,screen,sb,ship,aliens,bullets)
            break

             
def update_aliens(ai_settings,stats,screen,sb,ship,aliens,bullets):
    """更新外星人群中所有外星人的位置"""
    check_fleet_edges(ai_settings,aliens)
    aliens.update()
    #檢測外星人和飛船之間的碰撞
    if pygame.sprite.spritecollideany(ship,aliens):
        ship_hit(ai_settings,stats,screen,sb,ship,aliens,bullets)
    #檢查是否有外星人到達屏幕低端
    check_aliens_bottom(ai_settings,stats,screen,sb,ship,aliens,bullets)

def check_high_score(stats,sb):
    """檢查是否誕生了新的最高紀錄"""
    if stats.score > stats.high_score:
        stats.high_score = stats.score
        sb.prep_high_score()

 

6.游戲統計信息,game_stats.py,代碼:

class GameStats():
    """跟蹤游戲的統計信息"""
    def __init__(self,ai_settings):
        """初始化統計信息"""
        self.ai_settings = ai_settings
        self.reset_stats()
        #游戲剛啟動時處於非活動狀態
        self.game_active = False
        #在任何情況下不應該重置最高分
        self.high_score = 0
        self.level = 1
        
    def reset_stats(self):
        """初始化在游戲運行期間可能變化的統計信息"""
        self.ships_left = self.ai_settings.ship_limit
        self.score = 0

 

7.分數設置,scoreboard.py,代碼:

import pygame.font
from pygame.sprite import Group

from ship import Ship

class Scoreboard():
    """顯示得分信息的類"""
    
    def __init__(self, ai_settings, screen, stats):
        """初始化顯示得分涉及的屬性"""
        self.screen =screen
        self.screen_rect = screen.get_rect()
        self.ai_settings = ai_settings
        self.stats = stats
        
        #顯示得分信息時使用的字體設置
        self.text_color = (30, 30, 30)
        self.font = pygame.font.SysFont(None, 48)
        
        #准備初始化得分圖像和當前最高分數
        self.prep_score()
        self.prep_high_score()
        self.prep_level()
        self.prep_ships()
        
    def prep_score(self):
        """將得分轉換為一幅渲染的圖像"""
        rounded_score = int(round(self.stats.score, -1))
        score_str = "{:,}".format(rounded_score)
        self.score_image = self.font.render(score_str, True, self.text_color, self.ai_settings.bg_color)
        
        #將得分放在右上角
        self.score_rect = self.score_image.get_rect()
        self.score_rect.right = self.screen_rect.right - 20
        self.score_rect.top = 5
    
    def prep_high_score(self):
        """將最高得分轉換為渲染圖像"""
        high_score = int(round(self.stats.high_score, -1))
        high_score_str = "{:,}".format(high_score)
        self.high_score_image = self.font.render(high_score_str, True, self.text_color, self.ai_settings.bg_color)
        
        #將最高分放在屏幕最中央
        self.high_score_rect = self.high_score_image.get_rect()
        self.high_score_rect.centerx = self.screen_rect.centerx
        self.high_score_rect.top = 5
        
    def prep_level(self):
        """將等級轉換為渲染圖像"""
        self.level_image = self.font.render(str(self.stats.level), True, self.text_color, self.ai_settings.bg_color)
        
        #將得分放在右上角
        self.level_rect = self.score_image.get_rect()
        self.level_rect.right = self.screen_rect.right
        self.level_rect.top = self.score_rect.bottom 
        
    def prep_ships(self):
        """顯示還剩下多少艘飛船"""
        self.ships = Group()
        for ship_number in range(self.stats.ships_left):
            ship = Ship(self.ai_settings, self.screen)
            ship.rect.x = 10 + ship_number * ship.rect.width
            ship.rect.y = 10
            self.ships.add(ship)
        
    def show_score(self):
        """在屏幕上顯示得分和等級"""
        self.screen.blit(self.score_image, self.score_rect)
        self.screen.blit(self.high_score_image, self.high_score_rect)
        self.screen.blit(self.level_image, self.level_rect)
        #繪制飛船
        self.ships.draw(self.screen)
        

 

8.設置,settings.py,代碼:

class Settings():
    '''存儲外星人入侵中所有的設置'''

    def __init__(self):
        '''初始化設置'''
        #屏幕設置
        self.screen_width = 1200
        self.screen_height = 600
        self.bg_color = (230,230,230)    # 設置背景色  灰色
        
        #飛船設置
        self.ship_limit = 3
        self.ship_image_path = 'images/ship.bmp'    # 飛船圖片路徑
        
        #子彈設置
        self.bullet_width = 3
        self.bullet_height = 15
        self.bullet_color = 60,60,60
        self.bullets_allowed = 3         # 允許屏幕中出現子彈的數量
        
        #外星人設置
        self.fleet_drop_speed = 10
        
        
        #以什么樣的速度加快游戲節奏
        self.speedup_scale = 1.1
        #外星人點數提高速度
        self.score_scale = 1.5
        
        self.initialize_dynamic_settings()
    
    def initialize_dynamic_settings(self):
        """初始化隨游戲進行而變化的設置"""
        self.ship_speed_factor = 1.5
        self.bullet_speed_factor = 3
        self.alien_speed_factor = 1
        
        #fleet_direction為1表示向右移,為-1表示向左移
        self.fleet_direction = 1
        
        #計分
        self.alien_points = 50
        
    def increase_speed(self):
        """提高速度設置,外星人點數"""
        self.ship_speed_factor *= self.speedup_scale
        self.bullet_speed_factor *= self.speedup_scale
        self.alien_speed_factor *= self.speedup_scale
        
        self.alien_points = int(self.alien_points * self.score_scale)
        print(self.alien_points)
        

 

9.飛船設置,ship.py,代碼:

import pygame
from pygame.sprite import Sprite

class Ship(Sprite):
    '''飛船所有信息'''

    def __init__(self,ai_settings,screen):
        """初始化飛船,並設置其起始位置"""
        super(Ship,self).__init__()
        self.screen=screen
        self.ai_settings = ai_settings

        # 加載飛船圖片、獲取外接矩形
        self.image = pygame.image.load(self.ai_settings.ship_image_path)   # 加載圖片
        self.image = pygame.transform.smoothscale(self.image,(40,60))
        self.rect = self.image.get_rect()   # 獲取圖片外接矩形
        self.screen_rect = screen.get_rect()        #獲取屏幕外接矩形

        # 將每搜新飛船放到並木底部中心
        self.rect.centerx = self.screen_rect.centerx
        self.rect.bottom = self.screen_rect.bottom
        # 設置成浮點類型
        self.center = float(self.rect.centerx)      # self.rect.centerx設置不了浮點數 只能另設置一個變量進行運算

        # 移動標志
        self.moving_right = False
        self.moving_left = False

    def blitme(self):
        '''在指定位置繪制飛船'''
        self.screen.blit(self.image,self.rect)

    def update(self):
        # 向右移動飛船
        if self.moving_right and self.rect.right < self.screen_rect.right:
            self.center +=self.ai_settings.ship_speed_factor
        # 向左移動飛船
        if self.moving_left and self.rect.left > self.screen_rect.left:
            self.center -= self.ai_settings.ship_speed_factor

        self.rect.centerx = self.center

    def center_ship(self):
        """讓飛船在屏幕上居中"""
        self.center = self.screen_rect.centerx

 

效果展示:

 

游戲資源:圖片資源

 

 

 


免責聲明!

本站轉載的文章為個人學習借鑒使用,本站對版權不負任何法律責任。如果侵犯了您的隱私權益,請聯系本站郵箱yoyou2525@163.com刪除。



 
粵ICP備18138465號   © 2018-2025 CODEPRJ.COM