1.首先頭文件定義事件處理的函數原型
private: bool onTouchBegan(Touch* tTouch,Event* eEvent);//手指按下事件 void onTouchMoved(Touch* tTouch,Event* eEvent);//手指移動事件 void onTouchEnded(Touch* tTouch,Event* eEvent);//手指離開事件
2.實現原型
bool ShopItem::onTouchBegan(Touch* tTouch,Event* eEvent){ if (sprite->getBoundingBox().containsPoint(tTouch->getLocation())){//判斷觸摸點是否在目標的范圍內 /**這里為事件內容**/ return true; }else return false; } } void ShopItem::onTouchMoved(Touch* tTouch,Event* eEvent){ /**這里為事件內容**/ } void ShopItem::onTouchEnded(Touch* tTouch,Event* eEvent){ /**這里為事件內容**/ }
3.綁定事件
auto listener = EventListenerTouchOneByOne::create(); listener->onTouchBegan = CC_CALLBACK_2(ShopItem::onTouchBegan, this); listener->onTouchMoved = CC_CALLBACK_2(ShopItem::onTouchMoved, this); listener->onTouchEnded = CC_CALLBACK_2(ShopItem::onTouchEnded, this); this->getEventDispatcher()->addEventListenerWithSceneGraphPriority(listener, sprite);