cocos2d-x JS 獲取當前系統時間(解決屏幕雙擊點擊事件)


記錄一下,好開心,感覺今天自己又學到東西了,對於屏幕雙擊事件本來還毫無頭緒的,今天得以解決總算沒白費加班,其實原理很簡單;
就是在點擊事件里做一個判斷,這個判斷就是需要獲取當前系統的時間的毫秒差,第一次點擊的時候直接return,
然后進行第二次點擊的時候也進行記錄,判斷兩者之間的時間差,進行函數響應,就可以解決了
 
        
1 timeUpdate : function() {
2     var t = new Date();
3     var hours = (t.getHours() > 9) ? t.getHours() : ("0" + t.getHours());//獲取系統小時(其實並沒有什么卵用)
4     var minutes = (t.getMinutes() > 9) ? t.getMinutes() : ("0" + t.getMinutes());//獲取系統分鍾(也並沒有什么卵用)
5   var seconds = (t.getMilliseconds() > 9) ? t.getMilliseconds() : ("0" + t.getMilliseconds());//這個是毫秒(需要用到哦)
6 var str = "" + hours + ":" + minutes+ ":" +seconds;//拼接起來就是時間了
7     this.tfClock.setString(str);
8 },
 
 1 operateMyTile : function(sender, eventType) {//屏幕點擊事件函數處理
 2 
 3     if(this.unlock) {
 4 
 5         if (eventType == ccui.Widget.TOUCH_BEGAN) { //在此處判斷,點下觸碰生效 Touch_began 
 6             this.newSender = sender.clone();
 7             sender.getParent().addChild(this.newSender, 100);
 8             //var ddd=sender.getPosition();
 9             this.newSender.setScale(1.3);
10             this.timeCount ++ ;
11 
12             var t = new Date();
13              var hours = (t.getHours() > 9) ? t.getHours() : ("0" + t.getHours());//獲取當前系統小時
14             // var minutes = (t.getMinutes() > 9) ? t.getMinutes() : ("0" + t.getMinutes());
15             var seconds = t.getMilliseconds();//其實就這一句就可以了
16             //var str = "" + hours + ":" + minutes+ ":" + seconds;
17 
18             this.sender = sender;
19 
20             if(sender.seconds != null){
21                 var ints = t.getMilliseconds() - sender.seconds;
22                 if(1000 > ints){//核心判斷在這里(我是判斷在1秒內點擊兩次,1000毫秒等於1秒)
23             //這里的函數可以不用看,在這個判斷自定義函數即可
24                     var id = this.upTiles.indexOf(sender);
25                     var moveCard = this.cards[id];
26                     gm.NetData.sendPlayMahjong(moveCard);
27                     this.unSend = false;
28                     this.canOut = false;
29                     this.preemptiveOutTile(id, moveCard);
30                     this.moveTileEndCB();
31                     sender.seconds = null;
32                     this.rankTile();
33                     return;
34                 }
35             }
36             sender.seconds = seconds;
37 
38             this.myTileOldPos = sender.getPosition();
39 
40             var testPos = this.sender.getTouchMovePosition();
41             if (testPos.y > 305) {
42                 cc.log("..........testPos.y = " + testPos.y + " > 305..........");
43             }
44         }
45 
46         else if(eventType == ccui.Widget.TOUCH_MOVED) {
47             if(this.sender != null) {
48                 var pos = this.sender.getTouchMovePosition();
49                 var spacePos = this.sender.getParent().convertToNodeSpace(pos);
50                 this.sender.setPosition(spacePos);
51                 this.newSender.setPosition(spacePos);
52 
53                 if (this.canOut) {
54                     if (pos.y > 305) {
55                         this.imgOutLine.setVisible(true);
56                     } else {
57                         this.imgOutLine.setVisible(false);
58                     }
59                 }
60             }
61         }
62 
63         else {
64             if(this.sender != null) {
65                 cc.log("..........Move Tile End..........");
66 
67                 var finalWorldPos = this.sender.getTouchMovePosition();
68                 var finalPos = this.newSender.getPosition();
69                 var id = this.upTiles.indexOf(this.sender);
70                 var moveCard = this.cards[id];
71 
72                 var moveNum = id - parseInt((this.myTileOldPos.x - finalPos.x) / 67);
73                 (moveNum < 0) ? (moveNum = 0) : moveNum;
74                 (moveNum > this.cards.length) ? (moveNum = this.cards.length - 1) : moveNum;
75 
76                 cc.log("..........canOut = " + this.canOut + "..........");
77                 if (this.canOut && (finalWorldPos.y > 305)) {
78                     cc.log("..........finalWorldPos.y = " + finalWorldPos.y + " > 305..........");
79 
80                     gm.NetData.sendPlayMahjong(moveCard);
81                     this.rankTile();
82                     this.unSend = false;
83                     this.canOut = false;
84                     cc.log("..........Send Play..........");
85                     cc.log("..........this.cards = " + this.cards + "..........");
86 
87                     this.preemptiveOutTile(id, moveCard);
88                 } else {
89                     if (moveCard != undefined) {
90                         this.cards.splice(id, 1);
91                         this.cards.splice(moveNum, 0, moveCard);
92                     }
93                 }
94 
95                 this.moveTileEndCB();
96             }
97         }
98     }
99 },

 

 


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