本文使用手勢識別實現識別單擊及雙擊手勢的功能,當單擊Cube時改變顏色為藍色,當雙擊Cube時改變顏色為綠色。
手勢識別是HoloLens交互的重要輸入方法之一。HoloLens提供了底層API和高層API,可以滿足不同的手勢定制需求。底層API能夠獲取手的位置和速度信息,高層API則借助手勢識別器來識別預設的手勢( 包括,單擊、雙擊、長按、平移等等) 。
本部分為高級API使用,通過輸入源來識別手勢。每個手勢對應一個SourceKind輸入源,大部分手勢事件都是系統預設的事件,有些事件會提供額外的上下文信息。只需要很少的步驟就能使用GestureRecognizer集成手勢識別:
1. 創建GestureRecognizer實例
2. 注冊指定的手勢類型
3. 訂閱手勢事件
4. 開始手勢識別
1、添加手勢管理腳本,在Manager上添加腳本GestureManager.cs
GestureManager腳本內容如下,其中注冊了Tapped事件,當發生tap事件時,判斷是單擊還是雙擊事件
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. using System; using UnityEngine; using UnityEngine.VR.WSA.Input; namespace HoloToolkit.Unity { /// <summary> /// GestureManager creates a gesture recognizer and signs up for a tap gesture. /// When a tap gesture is detected, GestureManager uses GazeManager to find the game object. /// GestureManager then sends a message to that game object. /// </summary> [RequireComponent(typeof(GazeManager))] public partial class GestureManager : Singleton<GestureManager> { /// <summary> /// Key to press in the editor to select the currently gazed hologram /// </summary> public KeyCode EditorSelectKey = KeyCode.Space; /// <summary> /// To select even when a hologram is not being gazed at, /// set the override focused object. /// If its null, then the gazed at object will be selected. /// </summary> public GameObject OverrideFocusedObject { get; set; } /// <summary> /// Gets the currently focused object, or null if none. /// </summary> public GameObject FocusedObject { get { return focusedObject; } } private GestureRecognizer gestureRecognizer; private GameObject focusedObject; public bool IsNavigating { get; private set; } public Vector3 NavigationPosition { get; private set; } void Start() { // 創建GestureRecognizer實例 gestureRecognizer = new GestureRecognizer(); // 注冊指定的手勢類型,本例指定單擊及雙擊手勢類型 gestureRecognizer.SetRecognizableGestures(GestureSettings.Tap | GestureSettings.DoubleTap); // 訂閱手勢事件 gestureRecognizer.TappedEvent += GestureRecognizer_TappedEvent; // 開始手勢識別 gestureRecognizer.StartCapturingGestures(); } private void OnTap() { if (focusedObject != null) { focusedObject.SendMessage("OnTap"); } } private void OnDoubleTap() { if (focusedObject != null) { focusedObject.SendMessage("OnDoubleTap"); } } private void GestureRecognizer_TappedEvent(InteractionSourceKind source, int tapCount, Ray headRay) { if (tapCount == 1) { OnTap(); } else { OnDoubleTap(); } } void LateUpdate() { GameObject oldFocusedObject = focusedObject; if (GazeManager.Instance.Hit && OverrideFocusedObject == null && GazeManager.Instance.HitInfo.collider != null) { // If gaze hits a hologram, set the focused object to that game object. // Also if the caller has not decided to override the focused object. focusedObject = GazeManager.Instance.HitInfo.collider.gameObject; } else { // If our gaze doesn't hit a hologram, set the focused object to null or override focused object. focusedObject = OverrideFocusedObject; } if (focusedObject != oldFocusedObject) { // If the currently focused object doesn't match the old focused object, cancel the current gesture. // Start looking for new gestures. This is to prevent applying gestures from one hologram to another. gestureRecognizer.CancelGestures(); gestureRecognizer.StartCapturingGestures(); } #if UNITY_EDITOR if (Input.GetMouseButtonDown(1) || Input.GetKeyDown(EditorSelectKey)) { OnTap(); } #endif } void OnDestroy() { gestureRecognizer.StopCapturingGestures(); gestureRecognizer.TappedEvent -= GestureRecognizer_TappedEvent; } } }
2、在Cube上添加處理腳本CubeScript.cs
CubeScript腳本如下,定義兩個方法,OnTap將Cube的顏色設置為藍色, OnDoubleTap將Cube的顏色設置為綠色
using UnityEngine; using System.Collections; public class CubeScript : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { } private void OnTap() { gameObject.GetComponent<MeshRenderer>().material.color = Color.blue; } private void OnDoubleTap() { gameObject.GetComponent<MeshRenderer>().material.color = Color.green; } }
3、運行測試
當發生單擊事件
當發生雙擊事件(該處存在一點小問題,雙擊時首先識別到單擊事件,所以會看到先變成藍色,然后變成綠色)