反色是與原色疊加可以變為白色的顏色,即用白色(RGB:1.0,1.0,1.0)減去原色的顏色。比如說紅色(RGB:1.0,0,0)的反色是青色(0,1.0,1.0)。在OPENGL ES中為1.
通過導入GPUImage庫的GPUImageColorInvertFilter來實現iOS的圖像反色處理
1 ( 2 varying highp vec2 textureCoordinate; 3
4 uniform sampler2D inputImageTexture; 5
6 void main() 7 { 8 lowp vec4 textureColor = texture2D(inputImageTexture, textureCoordinate); 9
10 gl_FragColor = vec4((1.0 - textureColor.rgb), textureColor.w); 11 } 12 );
lowp vec4 textureColor = texture2D(inputImageTexture, textureCoordinate);
我們首先使用texture2D函數來獲取圖像的顏色RGBA空間
gl_FragColor = vec4((1.0 - textureColor.rgb), textureColor.w);
使用1-對應的RGB值來得到新的RGB值。生成新的顏色,然后着色。
+ (UIImage *)applyColorInvertFilter:(UIImage *)image { GPUImageColorInvertFilter *filter = [[GPUImageColorInvertFilter alloc] init]; [filter forceProcessingAtSize:image.size]; GPUImagePicture *pic = [[GPUImagePicture alloc] initWithImage:image]; [pic addTarget:filter]; [pic processImage]; [filter useNextFrameForImageCapture]; return [filter imageFromCurrentFramebuffer]; }
效果圖
灰色的RGB值是(0.5,0.5,0.5) 使用GPUImageSepiaFilter對象來實現圖像的灰色處理
+ (UIImage *)applySepiaFilter:(UIImage *)image { GPUImageSepiaFilter *filter = [[GPUImageSepiaFilter alloc] init]; [filter forceProcessingAtSize:image.size]; GPUImagePicture *pic = [[GPUImagePicture alloc] initWithImage:image]; [pic addTarget:filter]; [pic processImage]; [filter useNextFrameForImageCapture]; return [filter imageFromCurrentFramebuffer]; }
色彩直方圖
色彩直方圖是在許多圖像檢索系統中被廣泛采用的顏色特征。它所描述的是不同色彩在整幅圖像中所占的比例,而並不關心每種色彩所處的空間位置,即無法描述圖像中的對象或物體。顏色直方圖特別適於描述那些難以進行自動分割的圖像。
GPUImageHistogramGenerator對象生成圖像的色彩直方圖
+ (UIImage *)applyHistogramFilter:(UIImage *)image { GPUImageHistogramGenerator *filter = [[GPUImageHistogramGenerator alloc] init]; [filter forceProcessingAtSize:image.size]; GPUImagePicture *pic = [[GPUImagePicture alloc] initWithImage:image]; [pic addTarget:filter]; [pic processImage]; [filter useNextFrameForImageCapture]; return [filter imageFromCurrentFramebuffer]; }