http://blog.csdn.net/pizi0475/article/details/48178861
http://blog.sina.com.cn/s/blog_710ea1400102vlyl.html
https://docs.unrealengine.com/latest/CHN/Engine/Basics/DerivedDataCache/index.html
https://wiki.unrealengine.com/Dynamic_Load_Object
https://answers.unrealengine.com/questions/51867/how-to-load-assets-that-arent-part-of-a-build.html
通過FCoreDelegates::OnMountPak.Execute(Pak路徑, 4),
這一步加載Pak文件,加載完了之后,就可以通過資源路徑引用這個Pak中的資源了,用StaticLoadObject
這一步加載Pak文件,加載完了之后,就可以通過資源路徑引用這個Pak中的資源了,用StaticLoadObject
