Android特效--粒子效果之雨


1. 單個雨點的行為

2. 完善雨點的行為和構造下雨場景

3. 在XML中定義可以控制下雨的屬性

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1. 單個雨點的行為: 一條線段在運動

    起始點:startX , startY;

    終止點:stopX,  stopY;

   

   自定義View的框架類

public abstract class BaseView extends View {

    Thread thread;
    
    public BaseView(Context context, AttributeSet attrs) {
        super(context, attrs);
    }

    public BaseView(Context context) {
        super(context);
    }

    @Override
    final protected void onDraw(Canvas canvas) {
        //禁止子類覆蓋,用final
        if(thread == null ) {
            thread = new MyThread();
            thread.start();
        } else{
            drawSub(canvas);
        }
    }
    
    protected abstract void logic();
    protected abstract void drawSub(Canvas canvas);

    @Override
    final protected void onDetachedFromWindow() {
        // 離開屏幕時結束
        //onDetachedFromWindow在銷毀資源(既銷毀view)之后調用
        running = false;
        super.onDetachedFromWindow();
    }
    private boolean running = true;
    class MyThread extends Thread {
        @Override
        public void run() {
            while(running) {
                logic();
                postInvalidate(); //線程中更新繪制,重新調用onDraw方法
                try {
                    Thread.sleep(50); //速度太快肉眼看不到,要睡眠
                } catch (InterruptedException e) {
                    // TODO Auto-generated catch block
                    e.printStackTrace();
                }
            }
        }
    }

}

    自定義單個雨點RainView

public class RainView extends BaseView {

    private float startX = 0;
    private float startY = 0;  // Start Point
    private float stopX = 0;
    private float stopY = 0;  // Stop Point
    private float sizeX = 0;
    private float sizeY = 0;
    private Paint paint;

    public RainView(Context context) {
        super(context);
        // TODO Auto-generated constructor stub
    }

    public RainView(Context context, AttributeSet attrs) {
        super(context, attrs);
        sizeX = 10;
        sizeY = 30;
        //單個雨點的形狀,用線段表示
        startX = 100;
        startY = 0;
        stopX = startX + sizeX;
        stopY = startY + sizeY;
        
        paint = new Paint();
        paint.setColor(0xffffffff);
    }

    @Override
    protected void logic() {
        // 讓雨點運動
        float opt = 0.3f;
        startX += sizeX * opt;
        stopX += sizeX * opt;
        startY += sizeY * opt;
        stopY += sizeY * opt;
        
        // 雨點出了屏幕的時候讓它回到起始點
        if(startY > getHeight() || startX > getWidth()){
            startX = 100;
            startY = 0;
            stopX = startX + sizeX;
            stopY = startY + sizeY;
        }
    }

    @Override
    protected void drawSub(Canvas canvas) {
        // drawSub 完成繪制操作
        canvas.drawLine(startX, startY, stopX, stopY, paint);
    }

}

     在布局文件中使用

<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    android:id="@+id/container"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    tools:context="com.carloz.raineffect.MainActivity" >

    <com.carloz.raineffect.v1.single_rain.RainView
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        android:background="#ff000000" />

</FrameLayout>

    效果如下:

 

   

2. 完善雨點的行為和構造下雨場景

    2.1 將雨點 效果和 行為 抽象出來

           * 雨點的速度和長度是可變的

           * 雨點的傾斜角度是可變的

           * 雨點的位置是可變的   

public class RainItem {

    private int width;
    private int height;

    public RainItem(int width, int height) {
        this.width = width;
        this.height = height;
        init();
    }

    private float startX = 0;
    private float startY = 0; // Start Point
    private float stopX = 0;
    private float stopY = 0; // Stop Point
    private float sizeX = 0;
    private float sizeY = 0;
    private Paint paint;
    private float opt;
    private Random random;

    public void init() {
        // TODO Auto-generated method stub
        random = new Random();

        sizeX = 1 + random.nextInt(10); // 隨機改變雨點的角度
        sizeY = 1 + random.nextInt(20);
        // 單個雨點的形狀,用線段表示
        startX = random.nextInt(this.width);
        startY = random.nextInt(this.height); // 隨機改變雨點的位置
        stopX = startX + sizeX;
        stopY = startY + sizeY;

        paint = new Paint();
        paint.setColor(0xffffffff);
    }

    public void draw(Canvas canvas) {
        canvas.drawLine(startX, startY, stopX, stopY, paint);
    }

    public void move() {
        // 讓雨點運動
        opt = 0.2f + random.nextFloat(); // 隨機改變雨點的速度和長度
        startX += sizeX * opt;
        stopX += sizeX * opt;
        startY += sizeY * opt;
        stopY += sizeY * opt;

        // 雨點出了屏幕的時候讓它回到起始點
        if (startY > this.height || startX > this.width) {
            startX = random.nextInt(this.width);
            startY = random.nextInt(this.height);
            stopX = startX + sizeX;
            stopY = startY + sizeY;
        }
    }

}

    2.2 定義多個雨點

    在 添加抽象 BaseView 方法: protected abstract void init();

class MyThread extends Thread {
    @Override
    public void run() {
        init();
        while(running) {
            logic();
            postInvalidate(); //線程中更新繪制,重新調用onDraw方法
            try {
                Thread.sleep(50); //速度太快肉眼看不到,要睡眠
            } catch (InterruptedException e) {
                // TODO Auto-generated catch block
                e.printStackTrace();
            }
        }
    }
}

 

 

public class RainView extends BaseView {

    ArrayList<RainItem> rainList = new ArrayList<RainItem>();
    int size = 80;

    public RainView(Context context) {
        super(context);
    }

    public RainView(Context context, AttributeSet attrs) {
        super(context, attrs);
    }

    @Override
    protected void init() {
        // TODO Auto-generated method stub
        for (int i = 0; i < size; i++) {
            RainItem item = new RainItem(getWidth(), getHeight());
            rainList.add(item);
        }
    }

    @Override
    protected void logic() {
        for (RainItem item : rainList) {
            item.move();
        }
    }

    @Override
    protected void drawSub(Canvas canvas) {
        // drawSub 完成繪制操作
        for (RainItem item : rainList) {
            item.draw(canvas);
        }
    }

}

    效果如下:

 

3. 在XML中定義可以控制下雨的屬性

 


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