cocos2d-x 場景間傳值


場景A傳值到場景B

 

A.cpp

void A::onClick(CCObject * pObject)
{
    // -----------------1.場景切換----------------------

    CCScene * scene = B::scene();
    B * layer = (B*)(scene->getChildren()->objectAtIndex(0));
    layer->value = "要傳的值";
    CCDirector::sharedDirector()->replaceScene(scene );
}

B.h

class B: public cocos2d::CCLayer
{
public:
    virtual bool init();
    virtual void onEnter();
    static CCScene * scene();

    CCString value;

    CREATE_FUNC(B);
};

B.cpp

void B::onEnter()
{
    CCLayer::onEnter();
    CCLog(value.getCString());
}

 


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