Unity3d 背景、音效 播放 簡單demo


 

僅實現功能,AudioListener在MainCamera中

using UnityEngine;
using System.Collections;
using System.Collections.Generic;

public class MusicManger : MonoBehaviour {

    AudioSource _backMusicSource = null;
    AudioSource _SoundSource = null;
    //public string musicName = "";

    // Use this for initialization
    void Start () {
        _backMusicSource = gameObject.AddComponent<AudioSource>();
        _backMusicSource.loop = true;

        _SoundSource = gameObject.AddComponent<AudioSource>();

        PlayMusic("Music/test");
        PlaySound("Music/test1");
    }

    void PlayMusic(string musicPath)
    {
        AudioClip clip = Resources.Load(musicPath) as AudioClip;
        _backMusicSource.clip = clip;
        _backMusicSource.Play();
    }

    void PlaySound(string soundPath)
    {
        AudioClip clip = Resources.Load(soundPath) as AudioClip;
        _SoundSource.PlayOneShot(clip);
    }
}

 


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