原帖地址:http://blog.sina.com.cn/s/blog_5ff6097b0100xqvr.html
- void glClipPlane(GLenum plane, const GLdouble *equation);
定義一個裁剪平面。equation參數指向平面方程Ax + By + Cz + D = 0的4個系數。equation=(0,-1,0,0),前三個參數(0,-1,0)可以理解為法線向下,只有向下的,即Y<0的才能顯示,最后一 個參數0表示從z=0平面開始。這樣就是裁剪掉上半平面。相應的equation=(0,1,0,0)表示裁剪掉下半平面,equation= (1,0,0,0)表示裁剪掉左半平面,equation=(-1,0,0,0)表示裁剪掉右半平面,equation=(0,0,-1,0)表示裁剪掉 前半平面,equation=(0,0,1,0)表示裁剪掉后半平面
裁剪平面的代碼例子
示例3-5是經過兩個裁剪平面裁剪的線框球體,裁去了3/4體積,如圖3-23所示。
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圖3-23 裁剪后的線框球體 |
示例程序3-5 經過兩個裁剪平面裁剪的線框球體:clip.c
void init(void) { glClearColor(0.0,0.0,0.0,0.0); glShadeModel(GL_FLAT); } void display(void) { GLdouble eqn [4]={0.0,1.0,0.0,0.0}; GLdouble eqn2 [4] ={1.0,0.0,0.0,0.0}; glClear(GL_COLOR_BUFFER_BIT); glColor3f(1.0,1.0,1.0); glPushMatrix(); glTranslatef(0.0,0.0,-5.0); glClipPlane(GL_CLIP_PLANE0,eqn); glEnable(GL_CLIP_PLANE0); glClipPlane(GL_CLIP_PLANE1,eqn2); glEnable(GL_CLIP_PLANE1); glRotatef(90.0,1.0,0.0,0.0); glutWireSphere(1.0,20,16); glPopMatrix(); glFlush(); } void reshape(int w,int h) { glViewport(0,0,(GLsizei)w,(GLsizei)h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(60.0,(GLfloat)w/(GLfloat)h,1.0,20.0); glMatrixMode(GL_MODELVIEW); } int main(int argc,char**argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_SINGLE |GLUT_RGB); glutInitWindowSize(500,500); glutInitWindowPosition(100,100); glutCreateWindow(argv [0]); init(); glutDisplayFunc(display); glutReshapeFunc(reshape); glutMainLoop(); return 0; }