Unity3D 與 objective-c 之間數據交互。iOS SDK接口封裝Unity3D接口


 

Unity 3D 簡單工程的創建。與Xcode 導出到iOS 平台請看這 

Unity3D 學習 創建簡單的按鈕、相應事件

Unity C# 代碼

 

using UnityEngine;
using System.Collections;
using System.Runtime.InteropServices;

public class testFeil : MonoBehaviour {
    
    [DllImport("__Internal")]
    private static extern void c_ctest();
    
    // Use this for initialization
    void Start () {
    
    }
    
    // Update is called once per frame
    void Update () {
    
    }
    
    void OnGUI()  
    {  
        //開始按鈕  創建了一個按鈕。  
        if(GUI.Button(new Rect(20,100,200,50),"qingyun "))  
        {  
            //System.Console.WriteLine("hello world");
             print("hello qingyun !");
             c_ctest();  
             // Debug.Log("up.up");
        }  
          
    } 
    
    void testResult (string msg)
    {
        Debug.Log("testResult:" +msg);
    }
    
    //這個是C#里的一個回調。用來接收數據是否傳送成功。----這里的作用就是OC里的回調。
    void testBtnResult (string msg)
    {
        Debug.Log ("btnPressSuccessssssssssss:"+msg);
    }
}

 

 

.mm 文件里的OC  與 C 接口

//
//  MeiyuPushSdkC.m
//  MeiYuPushDemo
//
//  Created by qingyun on 3/31/14.
//  Copyright (c) 2014 qingyun. All rights reserved.
//

#import "MeiyuPushSdkC.h"
#import "MeiyuPushSdk.h"


@interface MeiyuPushSdkC : NSObject<MeiyuPushSdkDelegate>

@end


@implementation MeiyuPushSdkC

- (id)init
{
    id object = [super init];
    
    [[MeiyuPushSdk my_initPush]setDelegate:self];
    //sdk.delegate = self;
    NSLog(@"initMeiyuPushSdkC");
    return object;
}

-(void)cTestResult
{
    UnitySendMessage("Main Camera", "testBtnResult", "成功啦.哇哈哈哈");
}


@end

MeiyuPushSdkC *m_pushSdk = NULL;

#if defined (__cplusplus)
extern "C"
{
#endif
    
    void c_ctest()
    {
        if(m_pushSdk == NULL)
        {
            m_pushSdk = [[MeiyuPushSdkC alloc]init];
        }
        MeiyuPushSdk *m = [MeiyuPushSdk my_initPush];
        
        //objc_msgSend(obj, @selector(setName:),@"balabala");
        [m cTest];
        NSLog(@"testSuccess---------");
        UnitySendMessage("Main Camera", "testResult", "-10862904$_^_$接口調用失敗");
    }
    
#if defined (__cplusplus)
}
#endif

 

 這樣就把Unity3d 與OC 連到了一起。

 

具體可參考 unityFile.zip

 

 

 

 

 

 


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