html5搖骰子游戲


學習html5,做的搖骰子游戲。。。。

<html>
    <head>
        <meta charset="utf-8">
        <title>骰子游戲</title>
        <style>
            body{ text-align:center;}
            #can{ border:1px solid black;}
        </style>
    </head>
    <body>
        <canvas id='can' width='500px' height='400px'></canvas>
        <br>
        <br>
        <input type='button' id='btnStart' value='開始'>
    </body>
</html>

<script>
//定時器變量
    var tidck =null;
    //存放圖片的容器
    var can;
    //畫布
    var ctx;
    //骰子每次的點數的數組
    var SumArray = [];
    //搖骰子點數的總次數
    //var sum  = 0;
    //每次骰子點數的和
    var ranSum = 0;
    //骰子變化次數
    var count = 0;
    //圓點的坐標
    var pointCoordinates = [[20,20],[[10,10],[30,30]],[[10,10],[20,20],[30,30]],[[10,10],[10,30],[30,10],[30,30]],[[10,10],[10,30],[20,20],[30,10],[30,30]],[[10,10],[10,20],[10,30],[30,10],[30,20],[30,30]]];
    //骰子的坐標
    var diceCoordinates = [[40,10],[120,10],[180,10],[250,10],[330,10],[400,10]];/**/
    window.onload = function(){
        can = document.getElementById('can');
        
        ctx = can.getContext("2d");
        /*初始化骰子*/
            /*ctx.clearRect(0,0,can.width,can.height);
            for(var i=0;i<diceCoordinates.length;i++){
                ctx.fillStyle = 'orange';
                ctx.fillRect(diceCoordinates[i][0],diceCoordinates[i][1],40,40);            
                draw(diceCoordinates[i],i,pointCoordinates[i]);
            }*/
        loadCoordinates();
        /*初始化骰子*/
        document.getElementById('btnStart').onclick = function(){
            //alert(SumArray.length);
            if(SumArray.length<=8){
                //sum++;
                count = 0;        
                tidck = setInterval(drawCoordinates,100);
            }
            else{
                if(config("搖骰子的次數不能大於8次,是否清空重新搖骰子?")){
                    //sum = 0;
                    count = 0;
                    SumArray.splice(0,SumArray.length);
                    loadCoordinates();
                    tidck = setInterval(drawCoordinates,100);
                }
            }                        
        };
    }
    //初始化骰子
    function loadCoordinates(){
        ctx.clearRect(0,0,can.width,can.height);
        for(var i=0;i<diceCoordinates.length;i++){
            ctx.fillStyle = 'orange';
            ctx.fillRect(diceCoordinates[i][0],diceCoordinates[i][1],40,40);            
            draw(diceCoordinates[i],i,pointCoordinates[i]);
        }
    }
    //開始搖骰子
    function drawCoordinates()
    {
        //執行一定次數后放慢速度(使用修改定時執行的時間來達到效果)
        if(count == 30){
            //清除定時執行
            window.clearInterval(tidck);
            //給定時執行賦新的時間
            tidck = setInterval(drawCoordinates,200);
        }
        else if(count == 45){
            window.clearInterval(tidck);
            tidck = setInterval(drawCoordinates,500);
        }
        else if(count == 48){    
            window.clearInterval(tidck);
            tidck = setInterval(drawCoordinates,800);
        }
        else if(count >= 50){    
            window.clearInterval(tidck);
            //alert("搖骰子完成");
            //將每次的值放進數組
            SumArray.push(ranSum);            
            drawText(ranSum);
        }
        else{
            //每次的時候先把上一次的點數清零
            ranSum = 0;
            //清理畫布
            ctx.clearRect(0,0,can.width,60);
            for(var i=0;i<diceCoordinates.length;i++){
                //畫筆顏色
                ctx.fillStyle = 'orange';
                //畫正方形
                ctx.fillRect(diceCoordinates[i][0],diceCoordinates[i][1],40,40);    
                //獲取隨機數
                var ran =  Math.floor(Math.random()*6);                
                ranSum+=ran+1;
                draw(diceCoordinates[i],ran,pointCoordinates[ran]);/**/
            }            
        }
    count++;    
    }
    //畫骰子的點
    function draw(dice,ran,drowArray){
        ctx.fillStyle = 'red';
        for(var i = 0;i<=ran;i++){        
            var array = drowArray[i];        
            ctx.beginPath();
            if(ran==0)
            {
                //alert(drowArray[0]);
                ctx.arc(drowArray[0]+dice[0],drowArray[1]+dice[1],5,0,Math.PI*2,true);
            }
            else
            {
                
                ctx.arc(array[0]+dice[0],array[1]+dice[1],5,0,Math.PI*2,true);
            }
            ctx.closePath();
            ctx.fill();
        }
    }
    function drawText(ranSum){
        ctx.font="30px Verdana";
        ctx.fillText(""+(SumArray.length)+"次搖的點數是:"+SumArray[SumArray.length-1]+"      "+(SumArray[SumArray.length-1]>18?"":""),40,90+40*(SumArray.length-1));

    }
</script>

 


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